Medium humanoid, chaotic good
- Armor Class
- 12 (leather armor)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
- Challenge
- 1/8 (25 XP)
STR
15
+2
DEX
12
+1
CON
13
+1
INT
10
+0
WIS
10
+0
CHA
10
+0
- Skills
- Religion +2, Acrobatics +3
- Senses
- passive Perception 10
- Languages
- Common
Actions
Spear.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Reactions
Parry.
The warrior adds 2 to its AC against one melee attack that would hit it. To do so, the warrior must see the attacker and be wielding a melee weapon.