Medium humanoid, any alignment
- Armor Class
- 18 (plate armor)
- Hit Points
- 229 (27d8 + 108)
- Speed
- 30 ft.
- Challenge
- 12 (8,400 XP)
- Saving Throws
- Con +8, Dex +7, Str +9
- Skills
- Athletics +9, Perception +5, Persuasion +8, Intimidation +8
- Senses
- passive Perception 15
- Languages
- any two languages
Traits
The warlord can reroll a saving throw it fails. It must use the new roll.
The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.
Actions
The warlord makes two weapon attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Legendary Actions
The warlord makes a weapon attack.
The warlord targets one ally it can see within 30 feet of it. If the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
The warlord targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord's next turn.