Medium humanoid, chaotic evil
- Armor Class
- 17 (half plate armor, shield)
- Hit Points
- 78 (12d8 + 24)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
STR
16
+3
DEX
11
+0
CON
14
+2
INT
9
-1
WIS
11
+0
CHA
11
+0
- Saving Throws
- Con +5, Str +6
- Skills
- Athletics +6, Intimidation +3
- Senses
- passive Perception 10
- Languages
- Common
Traits
Special Equipment.
Warduke wears a dread helm (see appendix A) and wields a flame tongue longsword.
Actions
Multiattack.
Warduke makes three Flame Tongue or Dagger attacks.
Flame Tongue.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands, plus 7 (2d6) fire damage if the weapon is aflame.
Dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Bonus Actions
Flaming Blade.
Warduke ignites or extinguishes his flame tongue longsword. While aflame, it sheds bright light in a 40-foot radius and dim light for an additional 40 feet.
Second Wind (Recharges after a Short or Long Rest).
Warduke regains 13 hit points.