Medium humanoid, any alignment
- Armor Class
- 18 (plate armor)
- Hit Points
- 117 (18d8 + 36)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
STR
16
+3
DEX
10
+0
CON
14
+2
INT
11
+0
WIS
17
+3
CHA
13
+1
- Saving Throws
- Con +6, Wis +7
- Skills
- Religion +4, Intimidation +5
- Senses
- passive Perception 13
- Languages
- any two languages
Actions
Multiattack.
The priest makes two melee attacks.
Maul.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Reactions
Guided Strike (Recharges after a Short or Long Rest).
The priest grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The priest can make this choice after the roll is made but before it hits or misses.
Spellcasting
Spellcasting.
The priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared: