Medium humanoid, neutral evil
- Armor Class
- 15
- Hit Points
- 44 (8d8 + 8)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
15
+2
DEX
16
+3
CON
12
+1
INT
10
+0
WIS
16
+3
CHA
13
+1
- Saving Throws
- Con +3, Wis +5
- Skills
- Stealth +5, Religion +2, Perception +5
- Damage Resistances
- poison
- Senses
- Darkvision 120 ft., passive Perception 15
- Languages
- Common, Elvish, Giant
Traits
Fey Ancestry.
Magic can't put the priest to sleep.
Actions
Venom Staff.
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, and the target has the Poisoned condition until the end of the priest's next turn.
Bonus Actions
Spellcasting
Spellcasting.
The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):