Large fiend, chaotic evil
- Armor Class
- 15
- Hit Points
- 152 (16d10 + 64)
- Speed
- fly 60 ft., 40 ft.
- Challenge
- 6 (2,300 XP)
- Saving Throws
- Cha +2, Dex +5, Wis +4
- Damage Resistances
- cold; fire; lightning
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- Darkvision 120 ft., passive Perception 11
- Languages
- Abyssal; telepathy 120 ft.
Traits
If the vrock dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
The vrock has Advantage on saving throws against spells and other magical effects.
Actions
The vrock makes two Shred attacks.
Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage plus 10 (3d6) Poison damage.
con DC 15, each creature in a 20-foot Emanation originating from the vrock. The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. While Poisoned, the target takes 5 (1d10) Poison damage at the start of each of its turns. Emptying a flask of Holy Water on the target ends the effect early.