Void Scavver

CreatureBAMp. 492014

Huge monstrosity, unaligned

Armor Class
15 (natural armor)
Hit Points
157 (15d12 + 60)
Speed
fly 40 ft., 0 ft.
Challenge
11 (7,200 XP)
STR
22
+6
DEX
16
+3
CON
19
+4
INT
4
-3
WIS
13
+1
CHA
5
-3
Skills
Stealth +11, Perception +5
Senses
darkvision 120 ft., passive Perception 15

Traits

Unusual Nature.

The scavver doesn't require air.

Actions

Swallowing Bite.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 45 (6d12 + 6) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.

A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the scavver, and takes 11 (2d10) acid damage at the start of each of the scavver's turns from the digestive juices in the scavver's gullet.

If the scavver takes 25 damage or more on a single turn from a creature inside it, the scavver must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the scavver. If the scavver dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.

Bonus Actions

Ray of Fear 4.

The scavver's eye emits an invisible, magical ray that targets one creature the scavver can see within 60 feet of itself. The target must succeed on a DC 16 Wisdom saving throw or be frightened of the scavver until the start of the scavver's next turn.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "11",
  "hp": {
    "average": 157,
    "formula": "15d12 + 60"
  },
  "cha": 5,
  "con": 19,
  "dex": 16,
  "int": 4,
  "str": 22,
  "wis": 13,
  "name": "Void Scavver",
  "page": 49,
  "size": [
    "H"
  ],
  "type": "monstrosity",
  "bonus": [
    {
      "name": "Ray of Fear {@recharge 4}",
      "entries": [
        "The scavver's eye emits an {@condition invisible}, magical ray that targets one creature the scavver can see within 60 feet of itself. The target must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} of the scavver until the start of the scavver's next turn."
      ]
    }
  ],
  "skill": {
    "stealth": "+11",
    "perception": "+5"
  },
  "speed": {
    "fly": 40,
    "walk": 0
  },
  "trait": [
    {
      "name": "Unusual Nature",
      "entries": [
        "The scavver doesn't require air."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Swallowing Bite",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}45 ({@damage 6d12 + 6}) piercing damage. If the target is a Large or smaller creature, it must succeed on a {@dc 16} Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.",
        "A swallowed creature is {@condition blinded} and {@condition restrained}, has {@quickref Cover||3||total cover} against attacks and other effects outside the scavver, and takes 11 ({@damage 2d10}) acid damage at the start of each of the scavver's turns from the digestive juices in the scavver's gullet.",
        "If the scavver takes 25 damage or more on a single turn from a creature inside it, the scavver must succeed on a {@dc 20} Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls {@condition prone} in a space within 10 feet of the scavver. If the scavver dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 10 feet of movement, exiting {@condition prone}."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "BAM",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Unusual Nature"
  ],
  "actionTags": [
    "Swallow"
  ],
  "damageTags": [
    "A",
    "P"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "blinded",
    "frightened",
    "restrained"
  ],
  "referenceSources": [
    "LoX"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity",
    "wisdom"
  ]
}