Large fiend, chaotic evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 136 (16d10 + 48)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 11 (7,200 XP)
STR
21
+5
DEX
18
+4
CON
16
+3
INT
6
-2
WIS
9
-1
CHA
9
-1
- Saving Throws
- Con +7, Str +9
- Skills
- Perception +3
- Damage Resistances
- cold; fire; lightning
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; frightened; poisoned
- Senses
- darkvision 120 ft., passive Perception 13
- Languages
- Abyssal, telepathy 120 ft.
Traits
All-Around Vision.
The vlazok can't be surprised.
Blood Frenzy.
The vlazok has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Magic Resistance.
The vlazok has advantage on saving throws against spells and other magical effects.
Spider Climb.
The vlazok can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack.
The vlazok makes two Gore attacks.
Gore.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) piercing damage, and if the target is a Large or smaller creature, it has the prone condition.
Bonus Actions
Stomp.
Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 27 (4d10 + 5) bludgeoning damage.