Medium humanoid, neutral evil
- Armor Class
- 12, 15
- Hit Points
- 99 (18d8 + 18)
- Speed
- 30 ft.
- Challenge
- 12 (8,400 XP)
- Saving Throws
- Int +9, Wis +6
- Skills
- Arcana +13, History +13, Perception +6
- Damage Resistances
- ; bludgeoning, piercing, slashing (from stoneskin)
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- any six languages, Elvish, Undercommon
Traits
Vizeran has advantage on saving throws against spells and other magical effects.
Vizeran has advantage on saving throws against being charmed, and magic can't put Vizeran to sleep.
While in sunlight, Vizeran has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting
Vizeran is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Vizeran can cast disguise self and invisibility at will and has the following wizard spells prepared:
Vizeran's innate spellcasting ability is Charisma (spell save DC 15). Vizeran can innately cast the following spells, requiring no material components: