Large aberration, chaotic neutral
- Armor Class
- 16 (natural armor)
- Hit Points
- 127 (15d10 + 45)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
- Skills
- Arcana +3, Perception +2
- Damage Resistances
- acid; cold; fire; lightning; thunder
- Senses
- blindsight 30 ft., darkvision 60 ft., passive Perception 12
- Languages
- Slaad, telepathy 60 ft.
Traits
When Virruza is reduced to 0 hit points, he turns into a puddle of acid and splashes acid on those around him. Each creature within 5 feet of him must succeed on a DC 12 Dexterity saving throw or be covered in acid for 1 minute. A creature can use its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 7 (2d6) acid damage at the start of each of its turns.
Virruza has advantage on saving throws against spells and other magical effects.
Virruza regains 10 hit points at the start of its turn if it has at least 1 hit point.
Actions
Virruza makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. The fire ignites flammable objects that aren't being worn or carried.
Spellcasting
Virruza's innate spellcasting ability is Charisma (spell save DC 12). Virruza can innately cast the following spells, requiring no material components: