Medium plant, neutral evil
- Armor Class
- 12 (natural armor)
- Hit Points
- 26 (4d8 + 4)
- Speed
- 10 ft.
- Challenge
- 1/2 (100 XP)
- Skills
- Stealth +1
- Condition Immunities
- blinded; deafened
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 10
- Languages
- Common
Traits
While the blight remains motionless, it is indistinguishable from a tangle of vines.
Actions
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the blight can't constrict another target.
Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is 3 for nonplant creatures. In addition, each creature of the blight's choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success.