Viln Tirin

CreatureOotAp. 2022014

Medium humanoid, chaotic evil

Armor Class
15 (studded leather armor)
Hit Points
65 (10d8 + 20)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
15
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
11
+0
CHA
14
+2
Saving Throws
Dex +5, Str +4, Wis +2
Skills
Athletics +4, Deception +4, Perception +3
Senses
darkvision 120 ft., passive Perception 10
Languages
any two languages, Elvish, Undercommon

Traits

Special Equipment.

Viln carries a scimitar of speed and can make one attack with it as a bonus action on her turn. Viln also carries four daggers coated with purple worm poison. The poison on a dagger's blade is good for one hit only, whether the poison takes effect or not.

Fey Ancestry.

Viln has advantage on saving throws against being charmed, and magic can't put Viln to sleep.

Sunlight Sensitivity.

While in sunlight, Viln has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

Viln makes three melee attacks: two with its scimitar and one with its dagger. Or Viln makes two ranged attacks with its daggers.

Scimitar.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry.

Viln adds 2 to its AC against one melee attack that would hit it. To do so, Viln must see the attacker and be wielding a melee weapon.

Spellcasting

Innate Spellcasting.

Viln's innate spellcasting ability is Charisma (spell save DC 13). Viln can innately cast the following spells, requiring no material components:

Raw data
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  "ac": [
    {
      "ac": 15,
      "from": [
        "{@item studded leather armor|phb|studded leather}"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 65,
    "formula": "10d8 + 20"
  },
  "cha": 14,
  "con": 14,
  "dex": 16,
  "int": 14,
  "str": 15,
  "wis": 11,
  "name": "Viln Tirin",
  "page": 202,
  "save": {
    "dex": "+5",
    "str": "+4",
    "wis": "+2"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      {
        "tag": "elf",
        "prefix": "Drow",
        "prefixHidden": true
      }
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "athletics": "+4",
    "deception": "+4",
    "perception": "+3"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Special Equipment",
      "entries": [
        "Viln carries a {@item scimitar of speed} and can make one attack with it as a bonus action on her turn. Viln also carries four {@item dagger|PHB|daggers} coated with {@item purple worm poison}. The poison on a dagger's blade is good for one hit only, whether the poison takes effect or not."
      ]
    },
    {
      "name": "Fey Ancestry",
      "entries": [
        "Viln has advantage on saving throws against being {@condition charmed}, and magic can't put Viln to sleep."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, Viln has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Viln makes three melee attacks: two with its scimitar and one with its dagger. Or Viln makes two ranged attacks with its daggers."
      ]
    },
    {
      "name": "Scimitar",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage."
      ]
    },
    {
      "name": "Dagger",
      "entries": [
        "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "OotA",
  "_isCopy": true,
  "passive": 10,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "Viln adds 2 to its AC against one melee attack that would hit it. To do so, Viln must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "any two languages",
    "Elvish",
    "Undercommon"
  ],
  "traitTags": [
    "Fey Ancestry",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "tokenCustom": true,
  "languageTags": [
    "X"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
          "{@spell darkness}",
          "{@spell faerie fire}",
          "{@spell levitate} (self only)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Viln's innate spellcasting ability is Charisma (spell save {@dc 13}). Viln can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "dagger|phb",
    "scimitar|phb"
  ],
  "_copy_templates": [
    {
      "name": "Drow (Levitate)",
      "source": "PHB"
    }
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "I"
  ]
}
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