Medium humanoid, neutral evil
- Armor Class
- 21 (cloak of protection, plate armor, shield)
- Hit Points
- 135 (30d8)
- Speed
- 30 ft.
- Challenge
- 13 (10,000 XP)
- Saving Throws
- Con +5, Wis +10
- Skills
- Insight +10, Religion +12, Persuasion +7
- Damage Resistances
- necrotic
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- Celestial, Common, Elvish
Traits
Viconia has advantage on saving throws against being charmed, and magic can't put Viconia to sleep.
While in dim light or darkness, Viconia has resistance to damage that isn't force, psychic, or radiant.
Viconia wears a belt of giant strength (fire) and a cloak of protection and wields a +3 mace. Without the belt, her strength is 12 and her speed is reduced to 20 ft.
While in sunlight, Viconia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Viconia attacks twice with her Magic Mace and uses her Spellcasting action.
Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 10) bludgeoning damage plus 9 (2d8) necrotic damage.
Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within 60 feet must make a DC 18 Dexterity saving throw. A creature takes 28 (8d6) fire damage plus 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
Spellcasting
Viconia casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):