Verminaard

CreatureMCV2DCp. 152014

Medium humanoid, lawful evil

Armor Class
20 (+2 plate armor)
Hit Points
143 (22d8 + 44)
Speed
30 ft.
Challenge
17 (18,000 XP)
STR
22
+6
DEX
13
+1
CON
15
+2
INT
16
+3
WIS
18
+4
CHA
17
+3
Saving Throws
Cha +9, Wis +10
Skills
Religion +9, Perception +16
Damage Immunities
fire
Condition Immunities
charmed; frightened
Senses
darkvision 60 ft., passive Perception 26
Languages
Abyssal, Common, Draconic

Traits

Draconic Command.

Whenever a Dragon or a creature with the Draconic Devotion trait within 30 feet of Verminaard makes an attack roll, the creature can roll a d4 and add the number rolled to the attack roll.

Legendary Resistance (3/Day).

If Verminaard fails a saving throw, he can choose to succeed instead.

Special Equipment.

Verminaard wears +2 plate armor and wields the mace Nightbringer, which grants him darkvision as well as immunity to fire damage and to the charmed and frightened conditions (included above).

Actions

Multiattack.

Verminaard makes two Nightbringer attacks and uses Malediction.

Nightbringer.

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (1d6 + 9) bludgeoning damage plus 10 (4d4) radiant damage. If the target is a creature, the target must succeed on a DC 20 Constitution saving throw or be blinded until the start of Verminaard's next turn.

Malediction.

Verminaard utters an unholy word, causing profane fire to descend on one creature Verminaard can see within 60 feet of himself. The creature must make a DC 18 Dexterity saving throw, taking 11 (2d10) necrotic damage plus 11 (2d10) radiant damage on a failed save or half as much damage on a successful one.

Bonus Actions

Dragon Queen's Favor (5/Day).

Verminaard or one creature he can see within 60 feet of himself magically regains 17 (2d12 + 4) hit points.

Legendary Actions

Tactical Movement.

Verminaard moves up to his speed or commands a mount he is riding to move up to its speed. This movement doesn't provoke opportunity attacks.

Fervent Strike (Costs 2 Actions).

Verminaard makes one Nightbringer attack. If this attack hits, it deals an additional 7 (2d6) bludgeoning damage.

Cast a Spell (Costs 3 Actions).

Verminaard uses Spellcasting.

Spellcasting

Spellcasting.

Verminaard casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "{@item +2 plate armor}"
      ]
    }
  ],
  "cr": "17",
  "hp": {
    "average": 143,
    "formula": "22d8 + 44"
  },
  "cha": 17,
  "con": 15,
  "dex": 13,
  "int": 16,
  "str": 22,
  "wis": 18,
  "name": "Verminaard",
  "page": 15,
  "save": {
    "cha": "+9",
    "wis": "+10"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "cleric",
      "human"
    ],
    "type": "humanoid"
  },
  "bonus": [
    {
      "name": "Dragon Queen's Favor (5/Day)",
      "entries": [
        "Verminaard or one creature he can see within 60 feet of himself magically regains 17 ({@dice 2d12 + 4}) hit points."
      ]
    }
  ],
  "skill": {
    "religion": "+9",
    "perception": "+16"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Draconic Command",
      "entries": [
        "Whenever a Dragon or a creature with the Draconic Devotion trait within 30 feet of Verminaard makes an attack roll, the creature can roll a {@dice d4} and add the number rolled to the attack roll."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Verminaard fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Special Equipment",
      "entries": [
        "Verminaard wears {@item +2 plate armor} and wields the mace {@item Nightbringer|MCV2DC}, which grants him darkvision as well as immunity to fire damage and to the {@condition charmed} and {@condition frightened} conditions (included above)."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Verminaard makes two Nightbringer attacks and uses Malediction."
      ]
    },
    {
      "name": "Nightbringer",
      "entries": [
        "{@atk mw} {@hit 15} to hit, reach 5 ft., one target. {@h}12 ({@damage 1d6 + 9}) bludgeoning damage plus 10 ({@damage 4d4}) radiant damage. If the target is a creature, the target must succeed on a {@dc 20} Constitution saving throw or be {@condition blinded} until the start of Verminaard's next turn."
      ]
    },
    {
      "name": "Malediction",
      "entries": [
        "Verminaard utters an unholy word, causing profane fire to descend on one creature Verminaard can see within 60 feet of himself. The creature must make a {@dc 18} Dexterity saving throw, taking 11 ({@damage 2d10}) necrotic damage plus 11 ({@damage 2d10}) radiant damage on a failed save or half as much damage on a successful one."
      ]
    }
  ],
  "immune": [
    "fire"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MCV2DC",
  "passive": 26,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common",
    "Draconic"
  ],
  "legendary": [
    {
      "name": "Tactical Movement",
      "entries": [
        "Verminaard moves up to his speed or commands a mount he is riding to move up to its speed. This movement doesn't provoke opportunity attacks."
      ]
    },
    {
      "name": "Fervent Strike (Costs 2 Actions)",
      "entries": [
        "Verminaard makes one Nightbringer attack. If this attack hits, it deals an additional 7 ({@damage 2d6}) bludgeoning damage."
      ]
    },
    {
      "name": "Cast a Spell (Costs 3 Actions)",
      "entries": [
        "Verminaard uses Spellcasting."
      ]
    }
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Legendary Resistances"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "N",
    "R"
  ],
  "tokenCustom": true,
  "languageTags": [
    "AB",
    "C",
    "DR"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell light}",
        "{@spell thaumaturgy}"
      ],
      "daily": {
        "2e": [
          "{@spell bane}",
          "{@spell fear}",
          "{@spell freedom of movement}",
          "{@spell greater restoration}",
          "{@spell hold monster}",
          "{@spell revivify}"
        ]
      },
      "ability": "wis",
      "displayAs": "action",
      "headerEntries": [
        "Verminaard casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 18}):"
      ]
    }
  ],
  "attachedItems": [
    "nightbringer|mcv2dc"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "frightened"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "blinded"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ],
  "conditionInflictSpell": [
    "frightened",
    "paralyzed"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "dexterity",
    "wisdom"
  ]
}