Verin Thelyss

CreatureCRCotNp. 512014

Medium humanoid, lawful good

Armor Class
17 (half plate armor)
Hit Points
84 (13d8 + 26)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
18
+4
DEX
15
+2
CON
14
+2
INT
13
+1
WIS
14
+2
CHA
16
+3
Saving Throws
Con +5, Str +7, Wis +5
Skills
History +4, Athletics +7, Perception +5
Senses
darkvision 120 ft., passive Perception 15
Languages
Common, Elvish, Undercommon

Traits

Fey Ancestry.

Verin has advantage on saving throws against being charmed, and magic can't put him to sleep.

Sunlight Sensitivity.

While in sunlight, Verin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

Verin makes three Glaive attacks.

Glaive.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Hand Crossbow.

Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 22 (4d10) poison damage.

Bonus Actions

Manifest Echo.

Verin magically creates an echo—a translucent, gray object that looks like him. The echo appears in an unoccupied space Verin can see within 15 feet of himself. While the echo exists, Verin chooses whether each of his attacks originates from his space or the echo's space. On Verin's turn, the echo can move in accordance with Verin's wishes. The echo has AC 17 and 1 hit point. It otherwise uses Verin's statistics. The echo lasts for 1 minute or until it is destroyed, until Verin ends his turn more than 30 feet away from it, until Verin manifests another echo, or until Verin is incapacitated.

Reposition.

Verin magically swaps places with his echo.

Reactions

Parry.

Verin adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Spellcasting

Spellcasting.

Verin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "{@item half plate armor|PHB|half plate}"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 84,
    "formula": "13d8 + 26"
  },
  "cha": 16,
  "con": 14,
  "dex": 15,
  "int": 13,
  "str": 18,
  "wis": 14,
  "name": "Verin Thelyss",
  "page": 51,
  "save": {
    "con": "+5",
    "str": "+7",
    "wis": "+5"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "drow",
      "elf"
    ],
    "type": "humanoid"
  },
  "bonus": [
    {
      "name": "Manifest Echo",
      "entries": [
        "Verin magically creates an echo—a translucent, gray object that looks like him. The echo appears in an unoccupied space Verin can see within 15 feet of himself. While the echo exists, Verin chooses whether each of his attacks originates from his space or the echo's space. On Verin's turn, the echo can move in accordance with Verin's wishes. The echo has AC 17 and 1 hit point. It otherwise uses Verin's statistics. The echo lasts for 1 minute or until it is destroyed, until Verin ends his turn more than 30 feet away from it, until Verin manifests another echo, or until Verin is {@condition incapacitated}."
      ]
    },
    {
      "name": "Reposition",
      "entries": [
        "Verin magically swaps places with his echo."
      ]
    }
  ],
  "isNpc": true,
  "skill": {
    "history": "+4",
    "athletics": "+7",
    "perception": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Fey Ancestry",
      "entries": [
        "Verin has advantage on saving throws against being {@condition charmed}, and magic can't put him to sleep."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, Verin has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Verin makes three Glaive attacks."
      ]
    },
    {
      "name": "Glaive",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage."
      ]
    },
    {
      "name": "Hand Crossbow",
      "entries": [
        "{@atk rw} {@hit 7} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 22 ({@damage 4d10}) poison damage."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "CRCotN",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RCH",
    "RNG",
    "RW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "Verin adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "L",
    "G"
  ],
  "languages": [
    "Common",
    "Elvish",
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Fey Ancestry",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "I",
    "P",
    "S"
  ],
  "languageTags": [
    "C",
    "E",
    "U"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
          "{@spell darkness}",
          "{@spell faerie fire}",
          "{@spell levitate} (self only)"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "Verin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 14}):"
      ]
    }
  ],
  "attachedItems": [
    "glaive|phb",
    "hand crossbow|phb"
  ],
  "hasFluffImages": true,
  "isNamedCreature": true,
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity"
  ]
}
Verin Thelyss · Wiki