Vellynne Harpell

CreatureIDRotFp. 2732014

Medium humanoid, neutral

Armor Class
13 (bracers of defense)
Hit Points
67 (9d8 + 27)
Speed
20 ft.
Challenge
4 (1,100 XP)
STR
10
+0
DEX
12
+1
CON
17
+3
INT
18
+4
WIS
15
+2
CHA
13
+1
Saving Throws
Int +6, Wis +4
Skills
Arcana +6, History +6
Senses
passive Perception 12
Languages
Common, Draconic, Dwarvish, Elvish, Orc

Traits

Special Equipment.

Vellynne wears bracers of defense and carries a wand of magic missiles (see "Actions" below).

Actions

Vampiric Touch (3rd-Level Spell; Requires a Spell Slot).

Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage, and Vellynne regains hit points equal to half the necrotic damage dealt. If Vellynne casts this spell using a spell slot of 4th level or higher, the necrotic damage increases by 1d6 for each slot level above 3rd.

Chill Touch (Cantrip).

Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 9 (2d8) necrotic damage, and the target can't regain hit points until the start of Vellynne's next turn.

Wand of Magic Missiles.

While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. She can expend 1 charge to cast the 1st-level version of the spell. She can increase the spell slot level by one for each additional charge she expends. The wand regains 1d6 + 1 expended charges daily at dawn. If the wand's last charge is expended, roll a d20; on a 1, the wand crumbles into ashes and is destroyed.

Spellcasting

Spellcasting.

Vellynne is an 8th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:

Raw data
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  "ac": [
    {
      "ac": 13,
      "from": [
        "{@item bracers of defense}"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 67,
    "formula": "9d8 + 27"
  },
  "cha": 13,
  "con": 17,
  "dex": 12,
  "int": 18,
  "str": 10,
  "wis": 15,
  "name": "Vellynne Harpell",
  "page": 273,
  "save": {
    "int": "+6",
    "wis": "+4"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "human"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "arcana": "+6",
    "history": "+6"
  },
  "speed": {
    "walk": 20
  },
  "trait": [
    {
      "name": "Special Equipment",
      "entries": [
        "Vellynne wears {@item bracers of defense} and carries a {@item wand of magic missiles} (see \"Actions\" below)."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Vampiric Touch (3rd-Level Spell; Requires a Spell Slot)",
      "entries": [
        "{@atk ms} {@hit 6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 3d6}) necrotic damage, and Vellynne regains hit points equal to half the necrotic damage dealt. If Vellynne casts this spell using a spell slot of 4th level or higher, the necrotic damage increases by {@damage 1d6} for each slot level above 3rd."
      ]
    },
    {
      "name": "Chill Touch (Cantrip)",
      "entries": [
        "{@atk rs} {@hit 6} to hit, range 120 ft., one creature. {@h}9 ({@damage 2d8}) necrotic damage, and the target can't regain hit points until the start of Vellynne's next turn."
      ]
    },
    {
      "name": "Wand of Magic Missiles",
      "entries": [
        "While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the {@spell magic missile} spell from it. She can expend 1 charge to cast the 1st-level version of the spell. She can increase the spell slot level by one for each additional charge she expends. The wand regains {@dice 1d6 + 1} expended charges daily at dawn. If the wand's last charge is expended, roll a {@dice d20}; on a 1, the wand crumbles into ashes and is destroyed."
      ]
    }
  ],
  "source": "IDRotF",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "alignment": [
    "N"
  ],
  "languages": [
    "Common",
    "Draconic",
    "Dwarvish",
    "Elvish",
    "Orc"
  ],
  "damageTags": [
    "N"
  ],
  "languageTags": [
    "C",
    "D",
    "DR",
    "E",
    "O"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell chill touch} (see \"Actions\" below)",
            "{@spell light}",
            "{@spell mage hand}",
            "{@spell message}",
            "{@spell prestidigitation}"
          ]
        },
        "1": {
          "slots": 4,
          "spells": [
            "{@spell comprehend languages}",
            "{@spell detect magic}",
            "{@spell ray of sickness}",
            "{@spell Tasha's hideous laughter}"
          ]
        },
        "2": {
          "slots": 3,
          "spells": [
            "{@spell darkvision}",
            "{@spell hold person}",
            "{@spell ray of enfeeblement}"
          ]
        },
        "3": {
          "slots": 3,
          "spells": [
            "{@spell animate dead}",
            "{@spell Leomund's tiny hut}",
            "{@spell vampiric touch} (see \"Actions\" below)"
          ]
        },
        "4": {
          "slots": 2,
          "spells": [
            "{@spell arcane eye}",
            "{@spell blight}"
          ]
        }
      },
      "ability": "int",
      "headerEntries": [
        "Vellynne is an 8th-level spellcaster. Her spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). She has the following wizard spells prepared:"
      ]
    }
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "I",
    "N"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "CW"
  ],
  "conditionInflictSpell": [
    "incapacitated",
    "paralyzed",
    "poisoned",
    "prone"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity",
    "wisdom"
  ]
}