Vegepygmy Thorny Hunter

CreatureQftISp. 2192014

Medium plant, unaligned

Armor Class
14 (natural armor)
Hit Points
27 (5d8 + 5)
Speed
40 ft.
Challenge
2 (450 XP)
STR
15
+2
DEX
14
+2
CON
13
+1
INT
2
-4
WIS
10
+0
CHA
6
-2
Skills
Stealth +4, Survival +4, Perception +4
Damage Resistances
lightning; piercing
Senses
darkvision 60 ft., passive Perception 14

Traits

Pack Tactics.

The vegepygmy has advantage on attack rolls against a creature if at least one of the vegepygmy's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Plant Camouflage.

The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration.

The vegepygmy regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Thorny Body.

At the start of its turn, the vegepygmy deals 2 (1d4) piercing damage to any creature grappling it.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or have the prone condition.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 27,
    "formula": "5d8 + 5"
  },
  "cha": 6,
  "con": 13,
  "dex": 14,
  "int": 2,
  "str": 15,
  "wis": 10,
  "name": "Vegepygmy Thorny Hunter",
  "page": 219,
  "size": [
    "M"
  ],
  "type": "plant",
  "skill": {
    "stealth": "+4",
    "survival": "+4",
    "perception": "+4"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Pack Tactics",
      "entries": [
        "The vegepygmy has advantage on attack rolls against a creature if at least one of the vegepygmy's allies is within 5 feet of the creature and the ally doesn't have the {@condition incapacitated} condition."
      ]
    },
    {
      "name": "Plant Camouflage",
      "entries": [
        "The vegepygmy has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring vegetation."
      ]
    },
    {
      "name": "Regeneration",
      "entries": [
        "The vegepygmy regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate."
      ]
    },
    {
      "name": "Thorny Body",
      "entries": [
        "At the start of its turn, the vegepygmy deals 2 ({@damage 1d4}) piercing damage to any creature grappling it."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d8 + 2}) piercing damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or have the {@condition prone} condition."
      ]
    }
  ],
  "resist": [
    "lightning",
    "piercing"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "QftIS",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Camouflage",
    "Pack Tactics",
    "Regeneration"
  ],
  "damageTags": [
    "P"
  ],
  "hasFluffImages": true,
  "savingThrowForced": [
    "strength"
  ]
}