Medium plant, unaligned
- Armor Class
- 14 (natural armor)
- Hit Points
- 27 (5d8 + 5)
- Speed
- 40 ft.
- Challenge
- 2 (450 XP)
- Skills
- Stealth +4, Survival +4, Perception +4
- Damage Resistances
- lightning; piercing
- Senses
- darkvision 60 ft., passive Perception 14
Traits
The vegepygmy has advantage on attack rolls against a creature if at least one of the vegepygmy's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.
The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
The vegepygmy regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.
At the start of its turn, the vegepygmy deals 2 (1d4) piercing damage to any creature grappling it.
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or have the prone condition.