Vegepygmy Scavenger

CreatureQftISp. 2182014

Small plant, neutral

Armor Class
13 (natural armor)
Hit Points
13 (3d6 + 3)
Speed
30 ft.
Challenge
1/4 (50 XP)
STR
7
-2
DEX
14
+2
CON
13
+1
INT
6
-2
WIS
11
+0
CHA
7
-2
Skills
Stealth +4, Perception +2, Sleight of hand +4
Damage Resistances
lightning; piercing
Senses
darkvision 60 ft., passive Perception 12
Languages
Vegepygmy

Traits

Plant Camouflage.

The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration.

The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Sling.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Bonus Actions

Nimble Escape.

The vegepygmy takes the Disengage or Hide action.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "1/4",
  "hp": {
    "average": 13,
    "formula": "3d6 + 3"
  },
  "cha": 7,
  "con": 13,
  "dex": 14,
  "int": 6,
  "str": 7,
  "wis": 11,
  "name": "Vegepygmy Scavenger",
  "page": 218,
  "size": [
    "S"
  ],
  "type": "plant",
  "bonus": [
    {
      "name": "Nimble Escape",
      "entries": [
        "The vegepygmy takes the {@action Disengage} or {@action Hide} action."
      ]
    }
  ],
  "skill": {
    "stealth": "+4",
    "perception": "+2",
    "sleight of hand": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Plant Camouflage",
      "entries": [
        "The vegepygmy has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring vegetation."
      ]
    },
    {
      "name": "Regeneration",
      "entries": [
        "The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage."
      ]
    },
    {
      "name": "Sling",
      "entries": [
        "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage."
      ]
    }
  ],
  "resist": [
    "lightning",
    "piercing"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "QftIS",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RW"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Vegepygmy"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Camouflage",
    "Regeneration"
  ],
  "damageTags": [
    "B",
    "S"
  ],
  "languageTags": [
    "OTH"
  ],
  "attachedItems": [
    "sling|phb"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically "
}
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