Medium humanoid, neutral evil
- Armor Class
- 16 (studded leather armor)
- Hit Points
- 110 (17d8 + 34)
- Speed
- 25 ft.
- Challenge
- 7 (2,900 XP)
- Saving Throws
- Wis +4
- Skills
- Stealth +7, Deception +6
- Damage Resistances
- acid, cold, fire, lightning, poison; poison
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Common, Draconic, Infernal, Dwarvish
Traits
Varram is presented in The Rise of Tiamat as a male dwarf. The dragonsoul stat block, modified with dwarf racial traits, has been provided here for ease of use.
Varram has advantage on saving throws against being charmed or frightened. While Varram can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, Varram ignores the effects of being charmed or frightened.
Once per turn, if Varram makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.
Varram can use a bonus action to gain a flying speed of 30 feet until the end of its turn.
Varram has advantage on an attack roll against a creature if at least one of Varram's allies is within 5 feet of the creature and the ally isn't incapacitated.
Varram has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Varram attacks twice with its shortsword.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which Varram has resistance.
Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which Varram has damage resistance.