Varnyr

CreatureCMp. 632014

Medium humanoid, chaotic good

Armor Class
15 (breastplate)
Hit Points
9 (2d8)
Speed
30 ft.
Challenge
1/8 (25 XP)
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Skills
Insight +4, Deception +5, Persuasion +5
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Elvish

Traits

Fey Ancestry.

Varnyr has advantage on saving throws against being charmed, and magic can't put Varnyr to sleep.

Actions

Multiattack.

Varnyr makes two attacks.

Cane.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Reactions

Parry.

Varnyr adds 2 to their AC against one melee attack that would hit it. To do so, Varnyr must see the attacker and be wielding a melee weapon.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "{@item breastplate|PHB}"
      ]
    }
  ],
  "cr": "1/8",
  "hp": {
    "average": 9,
    "formula": "2d8"
  },
  "cha": 16,
  "con": 11,
  "dex": 12,
  "int": 12,
  "str": 11,
  "wis": 14,
  "name": "Varnyr",
  "page": 63,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "elf"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "insight": "+4",
    "deception": "+5",
    "persuasion": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Fey Ancestry",
      "entries": [
        "Varnyr has advantage on saving throws against being {@condition charmed}, and magic can't put Varnyr to sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Varnyr makes two attacks."
      ]
    },
    {
      "name": "Cane",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) bludgeoning damage."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "CM",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "Varnyr adds 2 to their AC against one melee attack that would hit it. To do so, Varnyr must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "C",
    "G"
  ],
  "languages": [
    "Common",
    "Elvish"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Fey Ancestry"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "B"
  ],
  "tokenCustom": true,
  "languageTags": [
    "C",
    "E"
  ],
  "isNamedCreature": true
}
Varnyr ยท Wiki