Vampire

CreatureXMMp. 3172024SRD

Small/Medium undead, lawful evil

Armor Class
16
Hit Points
195 (23d8 + 92)
Speed
40 ft., climb 40 ft.
Challenge
13 (10,000 XP)
STR
18
+4
DEX
18
+4
CON
18
+4
INT
17
+3
WIS
15
+2
CHA
18
+4
Saving Throws
Cha +9, Con +9, Dex +9, Wis +7
Skills
Stealth +9, Perception +7
Damage Resistances
necrotic
Senses
Darkvision 120 ft., passive Perception 17
Languages
Common plus two other languages

Traits

Legendary Resistance (3/Day, or 4/Day in Lair).

If the vampire fails a saving throw, it can choose to succeed instead.

Misty Escape.

If the vampire drops to 0 Hit Points outside its resting place, the vampire uses Shape-Shift to become mist (no action required). If it can't use Shape-Shift, it is destroyed.

While it has 0 Hit Points in mist form, it can't return to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it regains 1 Hit Point after spending 1 hour there.

Spider Climb.

The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Vampire Weakness.

The vampire has these weaknesses:

  • Forbiddance. The vampire can't enter a residence without an invitation from an occupant.
  • Running Water. The vampire takes 20 Acid damage if it ends its turn in running water.
  • Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition in its resting place, the vampire has the Paralyzed condition until the weapon is removed.
  • Sunlight. The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions

Multiattack (Vampire Form Only).

The vampire makes two Grave Strike attacks and uses Bite.

Grave Strike (Vampire Form Only).

Melee Attack Roll: +9, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage plus 7 (2d6) Necrotic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two hands.

Bite (Bat or Vampire Form Only).

con DC 17, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. 6 (1d4 + 4) Piercing damage plus 13 (3d8) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount. A Humanoid reduced to 0 Hit Points by this damage and then buried rises the following sunset as a Vampire Spawn under the vampire's control.

Bonus Actions

Shape-Shift.

If the vampire isn't in sunlight or running water, it shape-shifts into a Tiny bat (Speed 5 ft., Fly Speed 30 ft.) or a Medium cloud of mist (Speed 5 ft., Fly Speed 20 ft. [hover]), or it returns to its vampire form. Anything it is wearing transforms with it.

While in bat form, the vampire can't speak. Its game statistics, other than its size and Speed, are unchanged.

While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless and can enter an enemy's space and stop there. If air can pass through a space, the mist can do so, but it can't pass through liquid. It has Resistance to all damage, except the damage it takes from sunlight.

Legendary Actions

Deathless Strike.

The vampire moves up to half its Speed, and it makes one Grave Strike attack.

Spellcasting

Charm 5.

The vampire casts Charm Person, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17), and the duration is 24 hours. The Charmed target is a willing recipient of the vampire's Bite, the damage of which doesn't end the spell. When the spell ends, the target is unaware it was Charmed by the vampire.

Beguile.

The vampire casts Command, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17). The vampire can't take this action again until the start of its next turn.

Raw data
{
  "ac": [
    16
  ],
  "cr": {
    "cr": "13",
    "xpLair": 11500
  },
  "hp": {
    "average": 195,
    "formula": "23d8 + 92"
  },
  "cha": 18,
  "con": 18,
  "dex": 18,
  "int": 17,
  "str": 18,
  "wis": 15,
  "name": "Vampire",
  "page": 317,
  "save": {
    "cha": "+9",
    "con": "+9",
    "dex": "+9",
    "wis": "+7"
  },
  "size": [
    "S",
    "M"
  ],
  "type": "undead",
  "bonus": [
    {
      "name": "Shape-Shift",
      "entries": [
        "If the vampire isn't in sunlight or running water, it shape-shifts into a Tiny bat ({@variantrule Speed|XPHB} 5 ft., {@variantrule Fly Speed|XPHB} 30 ft.) or a Medium cloud of mist ({@variantrule Speed|XPHB} 5 ft., {@variantrule Fly Speed|XPHB} 20 ft. [hover]), or it returns to its vampire form. Anything it is wearing transforms with it.",
        "While in bat form, the vampire can't speak. Its game statistics, other than its size and {@variantrule Speed|XPHB}, are unchanged.",
        "While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless and can enter an enemy's space and stop there. If air can pass through a space, the mist can do so, but it can't pass through liquid. It has {@variantrule Resistance|XPHB} to all damage, except the damage it takes from sunlight."
      ]
    }
  ],
  "skill": {
    "stealth": "+9",
    "perception": "+7"
  },
  "speed": {
    "walk": 40,
    "climb": 40
  },
  "srd52": true,
  "trait": [
    {
      "name": "Legendary Resistance (3/Day, or 4/Day in Lair)",
      "entries": [
        "If the vampire fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Misty Escape",
      "entries": [
        "If the vampire drops to 0 {@variantrule Hit Points|XPHB} outside its resting place, the vampire uses Shape-Shift to become mist (no action required). If it can't use Shape-Shift, it is destroyed.",
        "While it has 0 {@variantrule Hit Points|XPHB} in mist form, it can't return to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the {@condition Paralyzed|XPHB} condition until it regains any {@variantrule Hit Points|XPHB}, and it regains 1 {@variantrule Hit Points|XPHB|Hit Point} after spending 1 hour there."
      ]
    },
    {
      "name": "Spider Climb",
      "entries": [
        "The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check."
      ]
    },
    {
      "name": "Vampire Weakness",
      "entries": [
        "The vampire has these weaknesses:",
        {
          "type": "list",
          "items": [
            {
              "name": "Forbiddance",
              "type": "item",
              "entries": [
                "The vampire can't enter a residence without an invitation from an occupant."
              ]
            },
            {
              "name": "Running Water",
              "type": "item",
              "entries": [
                "The vampire takes 20 Acid damage if it ends its turn in running water."
              ]
            },
            {
              "name": "Stake to the Heart",
              "type": "item",
              "entries": [
                "If a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the {@condition Incapacitated|XPHB} condition in its resting place, the vampire has the {@condition Paralyzed|XPHB} condition until the weapon is removed."
              ]
            },
            {
              "name": "Sunlight",
              "type": "item",
              "entries": [
                "The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has {@variantrule Disadvantage|XPHB} on attack rolls and ability checks."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack (Vampire Form Only)",
      "entries": [
        "The vampire makes two Grave Strike attacks and uses Bite."
      ]
    },
    {
      "name": "Grave Strike (Vampire Form Only)",
      "entries": [
        "{@atkr m} {@hit 9}, reach 5 ft. {@h}8 ({@damage 1d8 + 4}) Bludgeoning damage plus 7 ({@damage 2d6}) Necrotic damage. If the target is a Large or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 14}) from one of two hands."
      ]
    },
    {
      "name": "Bite (Bat or Vampire Form Only)",
      "entries": [
        "{@actSave con} {@dc 17}, one creature within 5 feet that is willing or that has the {@condition Grappled|XPHB}, {@condition Incapacitated|XPHB}, or {@condition Restrained|XPHB} condition. {@actSaveFail} 6 ({@damage 1d4 + 4}) Piercing damage plus 13 ({@damage 3d8}) Necrotic damage. The target's {@variantrule Hit Points|XPHB|Hit Point} maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains {@variantrule Hit Points|XPHB} equal to that amount. A Humanoid reduced to 0 {@variantrule Hit Points|XPHB} by this damage and then buried rises the following sunset as a {@creature Vampire Spawn|XMM} under the vampire's control."
      ]
    }
  ],
  "resist": [
    "necrotic"
  ],
  "senses": [
    "Darkvision 120 ft."
  ],
  "source": "XMM",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "HPR",
    "MA"
  ],
  "treasure": [
    "any"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Common plus two other languages"
  ],
  "legendary": [
    {
      "name": "Deathless Strike",
      "entries": [
        "The vampire moves up to half its {@variantrule Speed|XPHB}, and it makes one Grave Strike attack."
      ]
    }
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/vampire.opus",
    "type": "internal"
  },
  "traitTags": [
    "Legendary Resistances",
    "Spider Climb"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "B",
    "N",
    "P"
  ],
  "initiative": {
    "proficiency": 2
  },
  "environment": [
    "underdark",
    "urban"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "spellcasting": [
    {
      "name": "Charm {@recharge 5}",
      "type": "spellcasting",
      "hidden": [
        "recharge"
      ],
      "ability": "cha",
      "recharge": {
        "5": [
          "{@spell Charm Person|XPHB}"
        ]
      },
      "displayAs": "bonus",
      "headerEntries": [
        "The vampire casts {@spell Charm Person|XPHB}, requiring no spell components and using Charisma as the spellcasting ability (spell save {@dc 17}), and the duration is 24 hours. The {@condition Charmed|XPHB} target is a willing recipient of the vampire's Bite, the damage of which doesn't end the spell. When the spell ends, the target is unaware it was {@condition Charmed|XPHB} by the vampire."
      ]
    },
    {
      "name": "Beguile",
      "type": "spellcasting",
      "hidden": [
        "legendary"
      ],
      "ability": "cha",
      "displayAs": "legendary",
      "legendary": {
        "1": [
          "{@spell Command|XPHB}"
        ]
      },
      "headerEntries": [
        "The vampire casts {@spell Command|XPHB}, requiring no spell components and using Charisma as the spellcasting ability (spell save {@dc 17}). The vampire can't take this action again until the start of its next turn."
      ]
    }
  ],
  "basicRules2024": true,
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Vampire",
    "source": "XMM"
  },
  "conditionInflict": [
    "charmed",
    "grappled"
  ],
  "referenceSources": [
    "DrDe",
    "DrDe-TWoO",
    "FRAiF",
    "RHW"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "legendaryActionsLair": 4,
  "conditionInflictSpell": [
    "charmed",
    "prone"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ],
  "savingThrowForcedLegendary": [
    "wisdom"
  ]
}