Vampire Warden

CreatureABHp. 202024

Medium undead, neutral evil

Armor Class
18
Hit Points
190 (21d8 + 96)
Speed
30 ft.
Challenge
10 (5,900 XP)
STR
21
+5
DEX
15
+2
CON
18
+4
INT
10
+0
WIS
14
+2
CHA
17
+3
Saving Throws
Con +8, Wis +6
Skills
Athletics +9, Perception +10
Damage Resistances
necrotic
Condition Immunities
exhaustion; frightened
Senses
Darkvision 120 ft., passive Perception 20
Languages
Common

Traits

Magic Resistance.

The vampire has Advantage on saving throws against spells and other magical effects.

Vampire Weakness.

The vampire has these weaknesses:

  • Forbiddance. The vampire can't enter a residence without an invitation from an occupant.

  • Running Water. The vampire takes 20 Acid damage if it ends its turn in running water.

  • Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition, the vampire has the Paralyzed condition until the weapon is removed.

  • Sunlight. The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

  • Immobile Restoration. If the vampire drops to 0 Hit Points while it doesn't have the Petrified condition, it turns to stone, regains 50 Hit Points, and has the Petrified condition for 1 hour.

Actions

Multiattack.

The vampire makes two Claw attacks and uses Bite or Guardian's Command.

Claw.

Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage plus 7 (2d6) Necrotic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 16) from one of two claws.

Bite.

con DC 16, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. 7 (1d4 + 5) Piercing damage plus 7 (2d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.

Reactions

Resilient Flesh.

The vampire is hit by a melee attack roll from an attacker the vampire can see. The vampire reduces the damage it takes from the attack by 11 (2d6 + 4).

Spellcasting

Guardian's Command.

The vampire casts Compulsion, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).

Raw data
{
  "ac": [
    18
  ],
  "cr": "10",
  "hp": {
    "average": 190,
    "formula": "21d8 + 96"
  },
  "cha": 17,
  "con": 18,
  "dex": 15,
  "int": 10,
  "str": 21,
  "wis": 14,
  "name": "Vampire Warden",
  "page": 20,
  "save": {
    "con": "+8",
    "wis": "+6"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "skill": {
    "athletics": "+9",
    "perception": "+10"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The vampire has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Vampire Weakness",
      "entries": [
        "The vampire has these weaknesses:",
        {
          "type": "list",
          "items": [
            {
              "name": "Forbiddance",
              "type": "itemSub",
              "entries": [
                "The vampire can't enter a residence without an invitation from an occupant."
              ]
            },
            {
              "name": "Running Water",
              "type": "itemSub",
              "entries": [
                "The vampire takes 20 Acid damage if it ends its turn in running water."
              ]
            },
            {
              "name": "Stake to the Heart",
              "type": "itemSub",
              "entries": [
                "If a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the {@condition Incapacitated|XPHB} condition, the vampire has the {@condition Paralyzed|XPHB} condition until the weapon is removed."
              ]
            },
            {
              "name": "Sunlight",
              "type": "itemSub",
              "entries": [
                "The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has {@variantrule Disadvantage|XPHB} on attack rolls and ability checks."
              ]
            },
            {
              "name": "Immobile Restoration",
              "type": "itemSub",
              "entries": [
                "If the vampire drops to 0 {@variantrule Hit Points|XPHB} while it doesn't have the {@condition Petrified|XPHB} condition, it turns to stone, regains 50 {@variantrule Hit Points|XPHB}, and has the {@condition Petrified|XPHB} condition for 1 hour."
              ]
            }
          ],
          "style": "list-hang-subtrait"
        }
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The vampire makes two Claw attacks and uses Bite or Guardian's Command."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atkr m} {@hit 9}, reach 5 ft. {@h}14 ({@damage 2d8 + 5}) Slashing damage plus 7 ({@damage 2d6}) Necrotic damage. If the target is a Large or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 16}) from one of two claws."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@actSave con} {@dc 16}, one creature within 5 feet that is willing or that has the {@condition Grappled|XPHB}, {@condition Incapacitated|XPHB}, or {@condition Restrained|XPHB} condition. {@actSaveFail} 7 ({@damage 1d4 + 5}) Piercing damage plus 7 ({@damage 2d6}) Necrotic damage. The target's {@variantrule Hit Points|XPHB|Hit Point} maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains {@variantrule Hit Points|XPHB} equal to that amount."
      ]
    }
  ],
  "resist": [
    "necrotic"
  ],
  "senses": [
    "Darkvision 120 ft."
  ],
  "source": "ABH",
  "passive": 20,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "HPR",
    "MA"
  ],
  "reaction": [
    {
      "name": "Resilient Flesh",
      "entries": [
        "{@actTrigger} The vampire is hit by a melee attack roll from an attacker the vampire can see. {@actResponse} The vampire reduces the damage it takes from the attack by 11 ({@dice 2d6 + 4})."
      ]
    }
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "N",
    "P",
    "S"
  ],
  "initiative": {
    "proficiency": 1
  },
  "environment": [
    "underdark",
    "urban"
  ],
  "tokenCredit": "ThePrisoner",
  "tokenCustom": true,
  "languageTags": [
    "C"
  ],
  "spellcasting": [
    {
      "name": "Guardian's Command",
      "type": "spellcasting",
      "will": [
        "{@spell Compulsion|XPHB}"
      ],
      "hidden": [
        "will"
      ],
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The vampire casts {@spell Compulsion|XPHB}, requiring no spell components and using Charisma as the spellcasting ability (spell save {@dc 15})."
      ]
    }
  ],
  "conditionImmune": [
    "exhaustion",
    "frightened"
  ],
  "conditionInflict": [
    "grappled"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "conditionInflictSpell": [
    "charmed"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}
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