Vampire Umbral Lord

CreatureXMMp. 3182024

Small/Medium undead, lawful evil

Armor Class
16
Hit Points
187 (22d8 + 88)
Speed
fly 40 ft. (hover), 40 ft., climb 40 ft., canHover true ft.
Challenge
15 (13,000 XP)
STR
20
+5
DEX
18
+4
CON
18
+4
INT
19
+4
WIS
16
+3
CHA
21
+5
Saving Throws
Cha +10, Dex +9, Str +10, Wis +8
Skills
Arcana +9, Stealth +9, Perception +13
Damage Immunities
cold; necrotic
Condition Immunities
charmed; exhaustion
Senses
Blindsight 120 ft., passive Perception 23
Languages
Common plus three other languages

Traits

Legendary Resistance (3/Day, or 4/Day in Lair).

If the vampire fails a saving throw, it can choose to succeed instead.

Shadow Escape.

If the vampire drops to 0 Hit Points outside its resting place, it teleports into its resting place unless it is in running water or sunlight. If it can't teleport, it is destroyed. Once inside its resting place, it has the Paralyzed condition for 1 hour, after which it regains 1 Hit Point.

Vampire Weakness.

The vampire has these weaknesses:

  • Forbiddance. The vampire can't enter a residence without an invitation from an occupant.
  • Running Water. The vampire takes 20 Acid damage if it ends its turn in running water.
  • Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition in its resting place, the vampire has the Paralyzed condition until the weapon is removed.
  • Sunlight. The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions

Multiattack.

The vampire makes two attacks, using Grave Strike or Sickening Ray in any combination.

Grave Strike.

Melee Attack Roll: +10, reach 5 ft. Hit: 9 (1d8 + 5) Slashing damage plus 13 (3d8) Necrotic damage.

Sickening Ray.

Ranged Attack Roll: +10, range 120 ft. Hit: 16 (2d10 + 5) Necrotic damage, and the target has the Poisoned condition until the start of the vampire's next turn.

Bonus Actions

Sanguine Drain.

con DC 18, one creature the vampire can see within 30 feet that isn't a Construct or an Undead. 14 (4d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the damage taken, and the vampire regains Hit Points equal to that amount.

Legendary Actions

Umbral Strike.

The vampire moves up to half its Speed, and it makes one Grave Strike or Sickening Ray attack.

Spellcasting

Hunger of Hadar 5.

The vampire casts Hunger of Hadar (level 5 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18).

Beguile.

The vampire casts Command, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18). The vampire can't take this action again until the start of its next turn.

Raw data
{
  "ac": [
    16
  ],
  "cr": {
    "cr": "15",
    "xpLair": 15000
  },
  "hp": {
    "average": 187,
    "formula": "22d8 + 88"
  },
  "cha": 21,
  "con": 18,
  "dex": 18,
  "int": 19,
  "str": 20,
  "wis": 16,
  "name": "Vampire Umbral Lord",
  "page": 318,
  "save": {
    "cha": "+10",
    "dex": "+9",
    "str": "+10",
    "wis": "+8"
  },
  "size": [
    "S",
    "M"
  ],
  "type": "undead",
  "bonus": [
    {
      "name": "Sanguine Drain",
      "entries": [
        "{@actSave con} {@dc 18}, one creature the vampire can see within 30 feet that isn't a Construct or an Undead. {@actSaveFail} 14 ({@damage 4d6}) Necrotic damage. The target's {@variantrule Hit Points|XPHB|Hit Point} maximum decreases by an amount equal to the damage taken, and the vampire regains {@variantrule Hit Points|XPHB} equal to that amount."
      ]
    }
  ],
  "skill": {
    "arcana": "+9",
    "stealth": "+9",
    "perception": "+13"
  },
  "speed": {
    "fly": {
      "number": 40,
      "condition": "(hover)"
    },
    "walk": 40,
    "climb": 40,
    "canHover": true
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day, or 4/Day in Lair)",
      "entries": [
        "If the vampire fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Shadow Escape",
      "entries": [
        "If the vampire drops to 0 {@variantrule Hit Points|XPHB} outside its resting place, it teleports into its resting place unless it is in running water or sunlight. If it can't teleport, it is destroyed. Once inside its resting place, it has the {@condition Paralyzed|XPHB} condition for 1 hour, after which it regains 1 {@variantrule Hit Points|XPHB|Hit Point}."
      ]
    },
    {
      "name": "Vampire Weakness",
      "entries": [
        "The vampire has these weaknesses:",
        {
          "type": "list",
          "items": [
            {
              "name": "Forbiddance",
              "type": "item",
              "entries": [
                "The vampire can't enter a residence without an invitation from an occupant."
              ]
            },
            {
              "name": "Running Water",
              "type": "item",
              "entries": [
                "The vampire takes 20 Acid damage if it ends its turn in running water."
              ]
            },
            {
              "name": "Stake to the Heart",
              "type": "item",
              "entries": [
                "If a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the {@condition Incapacitated|XPHB} condition in its resting place, the vampire has the {@condition Paralyzed|XPHB} condition until the weapon is removed."
              ]
            },
            {
              "name": "Sunlight",
              "type": "item",
              "entries": [
                "The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has {@variantrule Disadvantage|XPHB} on attack rolls and ability checks."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The vampire makes two attacks, using Grave Strike or Sickening Ray in any combination."
      ]
    },
    {
      "name": "Grave Strike",
      "entries": [
        "{@atkr m} {@hit 10}, reach 5 ft. {@h}9 ({@damage 1d8 + 5}) Slashing damage plus 13 ({@damage 3d8}) Necrotic damage."
      ]
    },
    {
      "name": "Sickening Ray",
      "entries": [
        "{@atkr r} {@hit 10}, range 120 ft. {@h}16 ({@damage 2d10 + 5}) Necrotic damage, and the target has the {@condition Poisoned|XPHB} condition until the start of the vampire's next turn."
      ]
    }
  ],
  "immune": [
    "cold",
    "necrotic"
  ],
  "senses": [
    "Blindsight 120 ft."
  ],
  "source": "XMM",
  "passive": 23,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "HPR",
    "MA",
    "RA"
  ],
  "treasure": [
    "any"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Common plus three other languages"
  ],
  "legendary": [
    {
      "name": "Umbral Strike",
      "entries": [
        "The vampire moves up to half its {@variantrule Speed|XPHB}, and it makes one Grave Strike or Sickening Ray attack."
      ]
    }
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Legendary Resistances"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "N",
    "S"
  ],
  "initiative": {
    "proficiency": 2
  },
  "environment": [
    "underdark",
    "urban"
  ],
  "languageTags": [
    "C"
  ],
  "spellcasting": [
    {
      "name": "Hunger of Hadar {@recharge 5}",
      "type": "spellcasting",
      "hidden": [
        "recharge"
      ],
      "ability": "cha",
      "recharge": {
        "5": [
          "{@spell Hunger of Hadar|XPHB} (level 5 version)"
        ]
      },
      "displayAs": "action",
      "headerEntries": [
        "The vampire casts {@spell Hunger of Hadar|XPHB} (level 5 version), requiring no spell components and using Charisma as the spellcasting ability (spell save {@dc 18})."
      ]
    },
    {
      "name": "Beguile",
      "type": "spellcasting",
      "hidden": [
        "legendary"
      ],
      "ability": "cha",
      "displayAs": "legendary",
      "legendary": {
        "1": [
          "{@spell Command|XPHB}"
        ]
      },
      "headerEntries": [
        "The vampire casts {@spell Command|XPHB}, requiring no spell components and using Charisma as the spellcasting ability (spell save {@dc 18}). The vampire can't take this action again until the start of its next turn."
      ]
    }
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Vampire",
    "source": "XMM"
  },
  "conditionImmune": [
    "charmed",
    "exhaustion"
  ],
  "damageTagsSpell": [
    "A",
    "C"
  ],
  "conditionInflict": [
    "poisoned"
  ],
  "referenceSources": [
    "RHW"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "legendaryActionsLair": 4,
  "conditionInflictSpell": [
    "blinded",
    "prone"
  ],
  "savingThrowForcedSpell": [
    "dexterity",
    "wisdom"
  ],
  "savingThrowForcedLegendary": [
    "wisdom"
  ]
}