Small/Medium undead, neutral evil
- Armor Class
- 16
- Hit Points
- 142 (19d8 + 57)
- Speed
- fly 30 ft. (hover), 30 ft., canHover true ft.
- Challenge
- 8 (3,900 XP)
STR
16
+3
DEX
18
+4
CON
16
+3
INT
13
+1
WIS
14
+2
CHA
15
+2
- Saving Throws
- Dex +7, Wis +5
- Skills
- Stealth +7, Perception +5
- Damage Immunities
- cold; necrotic
- Condition Immunities
- charmed; exhaustion; frightened
- Senses
- Darkvision 120 ft., passive Perception 15
- Languages
- Common plus one other language
Traits
Sunlight Hypersensitivity.
The vampire takes 10 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Actions
Multiattack.
The vampire makes one Bite attack and one Shadow Strike attack.
Bite.
Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 10 (3d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.
Shadow Strike.
Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage plus 14 (4d6) Cold damage.