Vampire Mind Flayer

CreatureRHWp. 2762024

Medium undead, chaotic evil

Armor Class
15
Hit Points
85 (10d8 + 40)
Speed
30 ft., climb 30 ft.
Challenge
5 (1,800 XP)
STR
18
+4
DEX
18
+4
CON
18
+4
INT
5
-3
WIS
15
+2
CHA
18
+4
Saving Throws
Cha +7, Dex +7, Wis +5
Skills
Stealth +7, Perception +5
Damage Resistances
necrotic; psychic
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; frightened; poisoned
Senses
Darkvision 120 ft., passive Perception 15
Languages
understands Deep Speech but can't speak

Traits

Spider Climb.

The mind flayer can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Sunlight Hypersensitivity.

The mind flayer takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions

Multiattack.

The mind flayer makes two Claw attacks, or one Claw attack and one Tentacles attack, and uses Mind Burst if available.

Claw.

Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Tentacles.

Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 14).

Drink Sapience.

wis DC 15, one creature the mind flayer has Grappled. 21 (6d6) Psychic damage, and the creature gains 1 Exhaustion level. The target's Hit Point maximum decreases by an amount equal to the Psychic damage taken, and the mind flayer regains Hit Points equal to that amount.

Mind Burst 5.

int DC 15, each creature in a 30-foot Emanation originating from the mind flayer. The target has the Incapacitated condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Raw data
{
  "ac": [
    15
  ],
  "cr": "5",
  "hp": {
    "average": 85,
    "formula": "10d8 + 40"
  },
  "cha": 18,
  "con": 18,
  "dex": 18,
  "int": 5,
  "str": 18,
  "wis": 15,
  "name": "Vampire Mind Flayer",
  "page": 276,
  "save": {
    "cha": "+7",
    "dex": "+7",
    "wis": "+5"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "skill": {
    "stealth": "+7",
    "perception": "+5"
  },
  "speed": {
    "walk": 30,
    "climb": 30
  },
  "trait": [
    {
      "name": "Spider Climb",
      "entries": [
        "The mind flayer can climb difficult surfaces, including along ceilings, without needing to make an ability check."
      ]
    },
    {
      "name": "Sunlight Hypersensitivity",
      "entries": [
        "The mind flayer takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has {@variantrule Disadvantage|XPHB} on attack rolls and ability checks."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The mind flayer makes two Claw attacks, or one Claw attack and one Tentacles attack, and uses Mind Burst if available."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atkr m} {@hit 7}, reach 5 ft. {@h}8 ({@damage 1d8 + 4}) Slashing damage plus 10 ({@damage 3d6}) Necrotic damage."
      ]
    },
    {
      "name": "Tentacles",
      "entries": [
        "{@atkr m} {@hit 7}, reach 5 ft. {@h}11 ({@damage 2d6 + 4}) Piercing damage. If the target is a Medium or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 14})."
      ]
    },
    {
      "name": "Drink Sapience",
      "entries": [
        "{@actSave wis} {@dc 15}, one creature the mind flayer has {@condition Grappled|XPHB}. {@actSaveFail} 21 ({@damage 6d6}) Psychic damage, and the creature gains 1 {@condition Exhaustion|XPHB} level. The target's {@variantrule Hit Points|XPHB|Hit Point} maximum decreases by an amount equal to the Psychic damage taken, and the mind flayer regains {@variantrule Hit Points|XPHB} equal to that amount."
      ]
    },
    {
      "name": "Mind Burst {@recharge 5}",
      "entries": [
        "{@actSave int} {@dc 15}, each creature in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the mind flayer. {@actSaveFail} The target has the {@condition Incapacitated|XPHB} condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "necrotic",
    "psychic"
  ],
  "senses": [
    "Darkvision 120 ft."
  ],
  "source": "RHW",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "HPR",
    "MA"
  ],
  "treasure": [
    "any"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "understands Deep Speech but can't speak"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Spider Climb",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack",
    "Tentacles"
  ],
  "damageTags": [
    "N",
    "P",
    "S",
    "Y"
  ],
  "environment": [
    "underdark",
    "urban"
  ],
  "languageTags": [
    "CS",
    "DS"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "poisoned"
  ],
  "conditionInflict": [
    "grappled",
    "incapacitated"
  ],
  "savingThrowForced": [
    "intelligence",
    "wisdom"
  ]
}