Vampire Infernalist

CreatureABHp. 182024

Small/Medium undead, lawful evil

Armor Class
16
Hit Points
172 (23d8 + 69)
Speed
fly 40 ft., 40 ft.
Challenge
14 (11,500 XP)
STR
19
+4
DEX
16
+3
CON
17
+3
INT
20
+5
WIS
16
+3
CHA
18
+4
Saving Throws
Con +8, Int +10
Skills
Arcana +10, Stealth +8, Religion +10, Perception +8
Damage Resistances
fire; necrotic; poison
Condition Immunities
poisoned
Senses
Darkvision 120 ft. (unimpeded by magical {@variantrule Darkness|XPHB}), passive Perception 18
Languages
Common, Infernal

Traits

Legendary Resistance (3/Day, or 4/Day in Lair).

If the vampire fails a saving throw, it can choose to succeed instead.

Misty Escape.

If the vampire drops to 0 Hit Points outside its resting place, the vampire uses Shape-Shift to become mist (no action required). If it can't use Shape-Shift, it is destroyed.

While it has 0 Hit Points in mist form, it can't return to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it regains 1 Hit Point after spending 1 hour there.

Vampire Weakness.

The vampire has these weaknesses:

  • Forbiddance. The vampire can't enter a residence without an invitation from an occupant.

  • Running Water. The vampire takes 20 Acid damage if it ends its turn in running water.

  • Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition in its resting place, the vampire has the Paralyzed condition until the weapon is removed.

  • Sunlight. The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions

Multiattack (Vampire Form Only).

The vampire makes two Hellfire Claw attacks and uses Bite.

Hellfire Claw (Vampire Form Only).

Melee Attack Roll: +9, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 10 (3d6) Fire damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 17) from one of two claws.

Bite (Imp or Vampire Form Only).

con DC 18, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. 6 (1d4 + 4) Piercing damage plus 16 (3d10) Necrotic damage and the creature loses its highest-level available spell slot (if any). The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount. A Humanoid reduced to 0 Hit Points by this damage and then buried rises the following sunset as a Vampire Spawn under the vampire's control.

Bonus Actions

Shape-Shift.

If the vampire isn't in sunlight or running water, it shape-shifts into a Tiny imp (Speed 20 ft., Fly Speed 40 ft.), or a Medium cloud of mist (Speed 5 ft., Fly Speed 20 ft. [hover]), or it returns to its vampire form. Anything it is wearing transforms with it.

While in imp form, the vampire's game statistics, other than its size and Speed, are unchanged.

While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless and can enter an enemy's space and stop there. If air can pass through a space, the mist can do so, but it can't pass through liquid. It has Resistance to all damage, except the damage it takes from sunlight.

Legendary Actions

Hellfire Strike.

The vampire moves up to half its Speed, and it makes one Hellfire Claw attack.

Infernal Majesty.

cha DC 17, each creature in a 20-foot Emanation originating from the vampire. 9 (2d8) Psychic damage, and the target has the Frightened condition until the start of its next turn. Half damage only. The vampire can't take this action again until the start of its next turn.

Teleport.

The vampire teleports up to 30 feet to an unoccupied space it can see.

Spellcasting

Spellcasting.

The vampire casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

Raw data
{
  "ac": [
    16
  ],
  "cr": {
    "cr": "14",
    "xpLair": 13000
  },
  "hp": {
    "average": 172,
    "formula": "23d8 + 69"
  },
  "cha": 18,
  "con": 17,
  "dex": 16,
  "int": 20,
  "str": 19,
  "wis": 16,
  "gear": [
    "orb|xphb"
  ],
  "name": "Vampire Infernalist",
  "page": 18,
  "save": {
    "con": "+8",
    "int": "+10"
  },
  "size": [
    "S",
    "M"
  ],
  "type": {
    "tags": [
      "wizard"
    ],
    "type": "undead"
  },
  "bonus": [
    {
      "name": "Shape-Shift",
      "entries": [
        "If the vampire isn't in sunlight or running water, it shape-shifts into a Tiny imp ({@variantrule Speed|XPHB} 20 ft., {@variantrule Fly Speed|XPHB} 40 ft.), or a Medium cloud of mist ({@variantrule Speed|XPHB} 5 ft., {@variantrule Fly Speed|XPHB} 20 ft. [hover]), or it returns to its vampire form. Anything it is wearing transforms with it.",
        "While in imp form, the vampire's game statistics, other than its size and {@variantrule Speed|XPHB}, are unchanged.",
        "While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless and can enter an enemy's space and stop there. If air can pass through a space, the mist can do so, but it can't pass through liquid. It has {@variantrule Resistance|XPHB} to all damage, except the damage it takes from sunlight."
      ]
    }
  ],
  "skill": {
    "arcana": "+10",
    "stealth": "+8",
    "religion": "+10",
    "perception": "+8"
  },
  "speed": {
    "fly": 40,
    "walk": 40
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day, or 4/Day in Lair)",
      "entries": [
        "If the vampire fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Misty Escape",
      "entries": [
        "If the vampire drops to 0 {@variantrule Hit Points|XPHB} outside its resting place, the vampire uses Shape-Shift to become mist (no action required). If it can't use Shape-Shift, it is destroyed.",
        "While it has 0 {@variantrule Hit Points|XPHB} in mist form, it can't return to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the {@condition Paralyzed|XPHB} condition until it regains any {@variantrule Hit Points|XPHB}, and it regains 1 {@variantrule Hit Points|XPHB|Hit Point} after spending 1 hour there."
      ]
    },
    {
      "name": "Vampire Weakness",
      "entries": [
        "The vampire has these weaknesses:",
        {
          "type": "list",
          "items": [
            {
              "name": "Forbiddance",
              "type": "itemSub",
              "entries": [
                "The vampire can't enter a residence without an invitation from an occupant."
              ]
            },
            {
              "name": "Running Water",
              "type": "itemSub",
              "entries": [
                "The vampire takes 20 Acid damage if it ends its turn in running water."
              ]
            },
            {
              "name": "Stake to the Heart",
              "type": "itemSub",
              "entries": [
                "If a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the {@condition Incapacitated|XPHB} condition in its resting place, the vampire has the {@condition Paralyzed|XPHB} condition until the weapon is removed."
              ]
            },
            {
              "name": "Sunlight",
              "type": "itemSub",
              "entries": [
                "The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has {@variantrule Disadvantage|XPHB} on attack rolls and ability checks."
              ]
            }
          ],
          "style": "list-hang-subtrait"
        }
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack (Vampire Form Only)",
      "entries": [
        "The vampire makes two Hellfire Claw attacks and uses Bite."
      ]
    },
    {
      "name": "Hellfire Claw (Vampire Form Only)",
      "entries": [
        "{@atkr m} {@hit 9}, reach 5 ft. {@h}13 ({@damage 2d8 + 4}) Slashing damage plus 10 ({@damage 3d6}) Fire damage. If the target is a Medium or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 17}) from one of two claws."
      ]
    },
    {
      "name": "Bite (Imp or Vampire Form Only)",
      "entries": [
        "{@actSave con} {@dc 18}, one creature within 5 feet that is willing or that has the {@condition Grappled|XPHB}, {@condition Incapacitated|XPHB}, or {@condition Restrained|XPHB} condition. {@actSaveFail} 6 ({@damage 1d4 + 4}) Piercing damage plus 16 ({@damage 3d10}) Necrotic damage and the creature loses its highest-level available spell slot (if any). The target's {@variantrule Hit Points|XPHB|Hit Point} maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains {@variantrule Hit Points|XPHB} equal to that amount. A Humanoid reduced to 0 {@variantrule Hit Points|XPHB} by this damage and then buried rises the following sunset as a Vampire Spawn under the vampire's control."
      ]
    }
  ],
  "resist": [
    "fire",
    "necrotic",
    "poison"
  ],
  "senses": [
    "Darkvision 120 ft. (unimpeded by magical {@variantrule Darkness|XPHB})"
  ],
  "source": "ABH",
  "passive": 18,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "HPR",
    "MA"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Common",
    "Infernal"
  ],
  "legendary": [
    {
      "name": "Hellfire Strike",
      "entries": [
        "The vampire moves up to half its {@variantrule Speed|XPHB}, and it makes one Hellfire Claw attack."
      ]
    },
    {
      "name": "Infernal Majesty",
      "entries": [
        "{@actSave cha} {@dc 17}, each creature in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the vampire. {@actSaveFail} 9 ({@damage 2d8}) Psychic damage, and the target has the {@condition Frightened|XPHB} condition until the start of its next turn. {@actSaveSuccess} Half damage only. {@actSaveSuccessOrFail} The vampire can't take this action again until the start of its next turn."
      ]
    },
    {
      "name": "Teleport",
      "entries": [
        "The vampire teleports up to 30 feet to an unoccupied space it can see."
      ]
    }
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Devil's Sight",
    "Legendary Resistances"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "F",
    "N",
    "P",
    "S",
    "Y"
  ],
  "initiative": {
    "proficiency": 2
  },
  "environment": [
    "planar, nine hells",
    "underdark",
    "urban"
  ],
  "languageTags": [
    "C",
    "I"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell Detect Magic|XPHB}",
        "{@spell Detect Thoughts|XPHB}",
        "{@spell Dispel Magic|XPHB}",
        "{@spell Fireball|XPHB} (level 4 version)",
        "{@spell Mage Hand|XPHB}",
        "{@spell Prestidigitation|XPHB}"
      ],
      "daily": {
        "1": [
          "{@spell Wall of Fire|XPHB}"
        ],
        "2": [
          "{@spell Scrying|XPHB}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The vampire casts one of the following spells, using Intelligence as the spellcasting ability (spell save {@dc 18}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Vampire Infernalist",
    "source": "ABH"
  },
  "conditionImmune": [
    "poisoned"
  ],
  "damageTagsSpell": [
    "F"
  ],
  "conditionInflict": [
    "frightened",
    "grappled"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "charisma",
    "constitution"
  ],
  "legendaryActionsLair": 4,
  "savingThrowForcedSpell": [
    "dexterity",
    "wisdom"
  ]
}