Medium humanoid, lawful evil
- Armor Class
- 12, 15
- Hit Points
- 99 (18d8 + 18)
- Speed
- 25 ft.
- Challenge
- 12 (8,400 XP)
- Saving Throws
- Int +9, Wis +6
- Skills
- Arcana +13, History +13
- Damage Resistances
- ; bludgeoning, piercing, slashing (from stoneskin); poison
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- Common, Dwarvish, Infernal, Terran, Troglodyte, Undercommon
Traits
Valtagar has advantage on saving throws against spells and other magical effects.
Valtagar has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
For 1 minute, Valtagar magically increases in size, along with anything they are wearing or carrying. While enlarged, Valtagar is Large, doubles their damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If Valtagar lacks the room to become Large, they attain the maximum size possible in the space available.
Valtagar magically turns invisible until they attack, cast a spell, or use their Enlarge, or until their concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment Valtagar wears or carries is invisible with them.
Spellcasting
Valtagar is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Valtagar can cast disguise self and invisibility at will and has the following wizard spells prepared: