Medium humanoid, neutral
- Armor Class
- 13 (chain shirt)
- Hit Points
- 27 (5d8 + 5)
- Speed
- 25 ft.
- Challenge
- 2 (450 XP)
- Skills
- Medicine +7, Religion +5, Persuasion +3
- Damage Resistances
- lightning
- Senses
- passive Perception 13
- Languages
- Common, Draconic
Traits
As a bonus action, Valetta can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Valetta expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Actions
Valetta can use her action to exhale a 5-foot-wide, 30-foot line of lightning (but can't do this again until she finishes a short or long rest); each creature in the line must make a DC 11 Dexterity saving throw, taking 2d6 lightning damage on a failed save, or half as much damage on a successful one.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Spellcasting
Valetta is a 5th-level spellcaster. Her spellcasting ability is Wisdom. Valetta has the following cleric spells prepared: