Medium humanoid, lawful neutral
- Armor Class
- 14, 17
- Hit Points
- 126 (23d8 + 23)
- Speed
- 30 ft.
- Challenge
- 13 (10,000 XP)
- Saving Throws
- Cha +5, Con +3, Dex +4, Int +12, Str +2, Wis +7
- Skills
- Arcana +10, History +10
- Senses
- passive Perception 10
- Languages
- Common, Dwarvish, Elvish, Giant, Halfling, Undercommon
Traits
Vajra wields the Blackstaff, accounted for in her statistics. Roll 2d10 to determine how many charges the staff has remaining.
Vajra has advantage on saving throws against spells and other magical effects.
While holding the Blackstaff, Vajra can use an action to expend 1 or more of its charges to cast one of the following spells from it, using her spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Actions
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning, magic damage, or 6 (1d8 + 2) bludgeoning, magic damage when used with two hands. Vajra can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit.
Spellcasting
Vajra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell attacks). She has the following wizard spells prepared: