Huge giant, neutral good
- Armor Class
- 16 (scale mail)
- Hit Points
- 230 (20d12 + 100)
- Speed
- swim 50 ft., 50 ft.
- Challenge
- 13 (10,000 XP)
- Saving Throws
- Cha +9, Con +10, Str +14, Wis +9
- Skills
- Survival +9, Athletics +14, Perception +9
- Damage Resistances
- cold
- Damage Immunities
- lightning; thunder
- Senses
- passive Perception 19
- Languages
- Common, Giant
Traits
Vaasha is a skilled hunter and tracker who doesn't charge into danger without first assessing the risks. She's not afraid to speak her mind, even to her king. To her, a worthy leader values the truth, no matter how painful it is.
Ideal: "I want this conflict over with so that I can return to the quiet stillness of the ocean depths."
Bond: "I'll protect this beautiful world from the ravages of evil with my dying breath."
Flaw: "I don't care if my words hurt others' feelings."
Vaasha can breathe air and water.
Actions
Vaasha makes two greatsword attacks.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Vaasha hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Spellcasting
Vaasha casts one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):