Huge monstrosity
- Armor Class
- 15 (natural armor), 17 (Aberrant Armor Only)
- Hit Points
- 95 (10d10 + 40)
- Speed
- 40 ft.
- Challenge
- 8 (3,900 XP)
- Saving Throws
- Con +7, Wis +5
- Skills
- Perception +5
- Senses
- darkvision 60 ft., passive Perception 15
Traits
When created, the horror's body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits in this stat block.
The horror can move through any opening at least 1 inch wide without squeezing.
Any creature that touches the horror or hits it with a melee attack takes 5 (1d10) acid damage.
The horror can move through the space of another creature. The first time on a turn that the horror enters a creature's space during this move, the creature must succeed on a DC 16 Strength saving throw or be knocked prone.
Actions
The horror makes two Limbs attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
The horror expels necrotic energy in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (7d12) necrotic damage on a failed save, or half as much damage on a successful one.