Unspeakable Horror

CreatureVRGRp. 2502014

Huge monstrosity

Armor Class
15 (natural armor), 17 (Aberrant Armor Only)
Hit Points
95 (10d10 + 40)
Speed
40 ft.
Challenge
8 (3,900 XP)
STR
21
+5
DEX
13
+1
CON
19
+4
INT
3
-4
WIS
14
+2
CHA
17
+3
Saving Throws
Con +7, Wis +5
Skills
Perception +5
Senses
darkvision 60 ft., passive Perception 15

Traits

Formed by the Mists.

When created, the horror's body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits in this stat block.

Amorphous (Malleable Mass Only).

The horror can move through any opening at least 1 inch wide without squeezing.

Bile Body (Oozing Organs Only).

Any creature that touches the horror or hits it with a melee attack takes 5 (1d10) acid damage.

Relentless Stride (Loathsome Limbs Only).

The horror can move through the space of another creature. The first time on a turn that the horror enters a creature's space during this move, the creature must succeed on a DC 16 Strength saving throw or be knocked prone.

Actions

Multiattack.

The horror makes two Limbs attacks.

Limbs.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Hex Blast 5.

The horror expels necrotic energy in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (7d12) necrotic damage on a failed save, or half as much damage on a successful one.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    },
    {
      "ac": 17,
      "from": [
        "Aberrant Armor Only"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 95,
    "formula": "10d10 + 40"
  },
  "cha": 17,
  "con": 19,
  "dex": 13,
  "int": 3,
  "str": 21,
  "wis": 14,
  "name": "Unspeakable Horror",
  "page": 250,
  "save": {
    "con": "+7",
    "wis": "+5"
  },
  "size": [
    "H"
  ],
  "type": "monstrosity",
  "skill": {
    "perception": "+5"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Formed by the Mists",
      "entries": [
        "When created, the horror's body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits in this stat block."
      ]
    },
    {
      "name": "Amorphous (Malleable Mass Only)",
      "entries": [
        "The horror can move through any opening at least 1 inch wide without squeezing."
      ]
    },
    {
      "name": "Bile Body (Oozing Organs Only)",
      "entries": [
        "Any creature that touches the horror or hits it with a melee attack takes 5 ({@damage 1d10}) acid damage."
      ]
    },
    {
      "name": "Relentless Stride (Loathsome Limbs Only)",
      "entries": [
        "The horror can move through the space of another creature. The first time on a turn that the horror enters a creature's space during this move, the creature must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The horror makes two Limbs attacks."
      ]
    },
    {
      "name": "Limbs",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage."
      ]
    },
    {
      "name": "Hex Blast {@recharge 5}",
      "entries": [
        "The horror expels necrotic energy in a 30-foot cone. Each creature in that area must make a {@dc 15} Constitution saving throw, taking 45 ({@damage 7d12}) necrotic damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "VRGR",
  "passive": 15,
  "variant": [
    {
      "name": "Customizing a Horror",
      "type": "inset",
      "entries": [
        "An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result.",
        "The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horror's form and the interplay between its parts however you desire. The more discordant and unexpected a horror's parts, the more unsettling it might be.",
        {
          "rows": [
            [
              "1",
              {
                "name": "Aberrant Armor",
                "type": "entries",
                "entries": [
                  "The horror's body is armored in petrified wood, alien crystal, rusted mechanisms, sculpted stone, or an exoskeleton."
                ]
              }
            ],
            [
              "2",
              {
                "name": "Loathsome Limbs",
                "type": "entries",
                "entries": [
                  "The horror's body boasts spider like legs, many-jointed appendages, or thrashing tentacles."
                ]
              }
            ],
            [
              "3",
              {
                "name": "Malleable Mass",
                "type": "entries",
                "entries": [
                  "The horror's body is composed of a clot of boneless flesh, shadowy tendrils, or mist."
                ]
              }
            ],
            [
              "4",
              {
                "name": "Oozing Organs",
                "type": "entries",
                "entries": [
                  "The horror's body boasts exposed entrails, bloated parasites, or a gelatinous shroud, perhaps because it is inside out."
                ]
              }
            ]
          ],
          "type": "table",
          "caption": "Body Composition",
          "colLabels": [
            "d4",
            "Body"
          ],
          "colStyles": [
            "col-1 text-center",
            "col-11"
          ]
        },
        {
          "rows": [
            [
              "1",
              {
                "name": "Beguiling Hex {@recharge 5}",
                "type": "entries",
                "entries": [
                  "The horror expels a wave of mind-altering magic. Each creature within 30 feet of the horror must make a {@dc 15} Wisdom saving throw, taking 33 ({@damage 6d10}) psychic damage and being {@condition incapacitated} until the end of the creature's next turn on a failed save, or taking half as much damage on a successful one."
                ]
              }
            ],
            [
              "2",
              {
                "name": "Bile Hex {@recharge 5}",
                "type": "entries",
                "entries": [
                  "The horror expels acidic bile in a 60-foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 15} Dexterity saving throw or be covered in bile. A creature covered in bile takes 31 ({@damage 7d8}) acid damage at the start of each of its turns until it or another creature uses its action to scrape or wash off the bile that covers it."
                ]
              }
            ],
            [
              "3",
              {
                "name": "Petrifying Hex {@recharge 5}",
                "type": "entries",
                "entries": [
                  "The horror expels petrifying gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Constitution saving throw or take 14 ({@damage 4d6}) necrotic damage and be {@condition restrained} as it begins to turn to stone. A {@condition restrained} creature must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic."
                ]
              }
            ],
            [
              "4",
              {
                "name": "Reality-Stealing Hex {@recharge 5}",
                "type": "entries",
                "entries": [
                  "The horror expels a wave of perception-distorting energy. Each creature within 30 feet of the horror must make a {@dc 15} Wisdom saving throw. On a failed save, the target takes 22 ({@damage 5d8}) psychic damage and is {@condition deafened} until the end of its next turn. If the saving throw fails by 5 or more, the target is also {@condition blinded} until the end of its next turn."
                ]
              }
            ]
          ],
          "type": "table",
          "caption": "Hex Blast",
          "colLabels": [
            "d4",
            "Hex"
          ],
          "colStyles": [
            "col-1 text-center",
            "col-11"
          ]
        },
        {
          "rows": [
            [
              "1",
              {
                "name": "Bone Blade",
                "type": "entries",
                "entries": [
                  "The horror's limb ends in a blade made of bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores a critical hit on a roll of 19 or 20 and rolls the damage dice of a crit three times, instead of twice."
                ]
              }
            ],
            [
              "2",
              {
                "name": "Corrosive Pseudopod",
                "type": "entries",
                "entries": [
                  "The horror's limb attack deals an extra 9 ({@damage 2d8}) acid damage."
                ]
              }
            ],
            [
              "3",
              {
                "name": "Grasping Tentacle",
                "type": "entries",
                "entries": [
                  "The horror's limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also {@condition grappled} (escape {@dc 16}). The limb can have only one creature {@condition grappled} at a time."
                ]
              }
            ],
            [
              "4",
              {
                "name": "Poisonous Limb",
                "type": "entries",
                "entries": [
                  "The horror's limb deals piercing damage instead of bludgeoning damage. In addition, when the horror hits a creature with this limb, the creature must succeed on a {@dc 15} Constitution saving throw or take 7 ({@damage 2d6}) poison damage and be {@condition poisoned} until the end of its next turn."
                ]
              }
            ]
          ],
          "type": "table",
          "caption": "Limbs",
          "colLabels": [
            "d4",
            "Attack"
          ],
          "colStyles": [
            "col-1 text-center",
            "col-11"
          ]
        }
      ],
      "_version": {
        "name": "Unspeakable Horror (Customized)",
        "addAs": "trait"
      }
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Amorphous"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "B",
    "I",
    "N",
    "Y"
  ],
  "reprintedAs": [
    "Unspeakable Horror|RHW"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "blinded",
    "deafened",
    "grappled",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity",
    "strength",
    "wisdom"
  ]
}