Medium undead, neutral good
- Armor Class
- 17 (breastplate, shield)
- Hit Points
- 26 (4d8 + 8)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
16
+3
DEX
12
+1
CON
14
+2
INT
11
+0
WIS
13
+1
CHA
14
+2
- Skills
- History +4, Religion +4, Athletics +5, Perception +3
- Damage Resistances
- radiant; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- poison
- Damage Vulnerabilities
- necrotic
- Condition Immunities
- exhaustion; poisoned
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Common, Elvish
Traits
Illumination.
The soldier magically sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The soldier can extinguish or restore this light as a bonus action.
Turn Resistance.
The soldier has advantage on saving throws against any effect that turns undead.
Actions
Multiattack.
The soldier makes two spear attacks.
Spear.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 9 (2d8) radiant damage if the target is a fiend or undead.