Undying Soldier

CreatureERLWp. 3112014

Medium undead, neutral good

Armor Class
17 (breastplate, shield)
Hit Points
26 (4d8 + 8)
Speed
30 ft.
Challenge
2 (450 XP)
STR
16
+3
DEX
12
+1
CON
14
+2
INT
11
+0
WIS
13
+1
CHA
14
+2
Skills
History +4, Religion +4, Athletics +5, Perception +3
Damage Resistances
radiant; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
poison
Damage Vulnerabilities
necrotic
Condition Immunities
exhaustion; poisoned
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Elvish

Traits

Illumination.

The soldier magically sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The soldier can extinguish or restore this light as a bonus action.

Turn Resistance.

The soldier has advantage on saving throws against any effect that turns undead.

Actions

Multiattack.

The soldier makes two spear attacks.

Spear.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 9 (2d8) radiant damage if the target is a fiend or undead.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "{@item breastplate|phb}",
        "{@item shield|phb}"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 26,
    "formula": "4d8 + 8"
  },
  "cha": 14,
  "con": 14,
  "dex": 12,
  "int": 11,
  "str": 16,
  "wis": 13,
  "name": "Undying Soldier",
  "page": 311,
  "size": [
    "M"
  ],
  "type": "undead",
  "skill": {
    "history": "+4",
    "religion": "+4",
    "athletics": "+5",
    "perception": "+3"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Illumination",
      "entries": [
        "The soldier magically sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The soldier can extinguish or restore this light as a bonus action."
      ]
    },
    {
      "name": "Turn Resistance",
      "entries": [
        "The soldier has advantage on saving throws against any effect that turns undead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The soldier makes two spear attacks."
      ]
    },
    {
      "name": "Spear",
      "entries": [
        "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack, plus 9 ({@damage 2d8}) radiant damage if the target is a fiend or undead."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "radiant",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "ERLW",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "N",
    "G"
  ],
  "languages": [
    "Common",
    "Elvish"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Illumination",
    "Turn Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "R"
  ],
  "vulnerable": [
    "necrotic"
  ],
  "languageTags": [
    "C",
    "E"
  ],
  "attachedItems": [
    "spear|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "exhaustion",
    "poisoned"
  ]
}