Undercity Medusa

CreatureGGRp. 2222014

Medium monstrosity, neutral evil

Armor Class
16 (natural armor)
Hit Points
120 (16d8 + 48)
Speed
30 ft.
Challenge
6 (2,300 XP)
STR
16
+3
DEX
18
+4
CON
16
+3
INT
17
+3
WIS
12
+1
CHA
15
+2
Skills
Insight +4, Stealth +7, Deception +5, Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Elvish

Traits

Magic Resistance.

The medusa has advantage on saving throws against spells and other magical effects.

Surprise Attack.

During the first round of combat, the medusa has advantage on attack rolls against any creature that is surprised, and it deals an extra 10 (3d6) damage each time it hits such a creature with an attack.

Actions

Multiattack.

The medusa makes two claw attacks. It can also use Petrifying Gaze before or after making these attacks.

Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Petrifying Gaze.

The medusa fixes its gaze on one creature within 60 feet of it that it can see and that can see its eyes. The target must make a DC 14 Constitution saving throw. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by a greater restoration spell or similar magic.

Spellcasting

Innate Spellcasting.

The medusa's innate spellcasting ability is Intelligence (spell save DC 14). The medusa can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 120,
    "formula": "16d8 + 48"
  },
  "cha": 15,
  "con": 16,
  "dex": 18,
  "int": 17,
  "str": 16,
  "wis": 12,
  "name": "Undercity Medusa",
  "page": 222,
  "size": [
    "M"
  ],
  "type": "monstrosity",
  "skill": {
    "insight": "+4",
    "stealth": "+7",
    "deception": "+5",
    "perception": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The medusa has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Surprise Attack",
      "entries": [
        "During the first round of combat, the medusa has advantage on attack rolls against any creature that is {@status surprised}, and it deals an extra 10 ({@damage 3d6}) damage each time it hits such a creature with an attack."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The medusa makes two claw attacks. It can also use Petrifying Gaze before or after making these attacks."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage."
      ]
    },
    {
      "name": "Petrifying Gaze",
      "entries": [
        "The medusa fixes its gaze on one creature within 60 feet of it that it can see and that can see its eyes. The target must make a {@dc 14} Constitution saving throw. If the saving throw fails by 5 or more, the creature is instantly {@condition petrified}. Otherwise, a creature that fails the save begins to turn to stone and is {@condition restrained}. The {@condition restrained} creature must repeat the saving throw at the end of its next turn, becoming {@condition petrified} on a failure or ending the effect on a success. The petrification lasts until the creature is freed by a {@spell greater restoration} spell or similar magic."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "GGR",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common",
    "Elvish"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "S"
  ],
  "languageTags": [
    "C",
    "E"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "daily": {
        "1e": [
          "{@spell expeditious retreat}",
          "{@spell fog cloud}",
          "{@spell misty step}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "The medusa's innate spellcasting ability is Intelligence (spell save {@dc 14}). The medusa can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "petrified",
    "restrained"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}