Medium undead, neutral
- Armor Class
- undefined
- Hit Points
- 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each spell level above 3
- Speed
- fly 40 ft. (hover; Ghostly only), 30 ft., canHover true ft.
- Proficiency Bonus
- equals your Proficiency Bonus
- Damage Immunities
- necrotic; poison
- Condition Immunities
- exhaustion; frightened; paralyzed; poisoned
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- understands the languages you know
Traits
con DC equals your spell save DC, any creature (other than you) that starts its turn within a 5-foot Emanation originating from the spirit. The creature has the Poisoned condition until the start of its next turn.
The spirit can move through other creatures and objects as if they were Difficult Terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 Force damage for every 5 feet traveled.
Actions
The spirit makes a number of attacks equal to half this spell's level (round down).
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + summonSpellLevel Necrotic damage, and the target has the Frightened condition until the end of its next turn.
Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft. Hit: 2d4 + 3 + summonSpellLevel Necrotic damage.