Medium undead, unaligned
- Armor Class
- undefined
- Hit Points
- 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each spell level above 3rd
- Speed
- fly 40 ft. (ghostly only; hover), 30 ft., canHover true ft.
- Damage Immunities
- necrotic; poison
- Condition Immunities
- exhaustion; frightened; paralyzed; poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- understands the languages you speak
Traits
The spirit can move through other creatures and objects as if they were 3. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.
Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Actions
The spirit makes a number of attacks equal to half this spell's level (rounded down).
Melee Weapon Attack: to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + summonSpellLevel necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target's next turn.
Ranged Spell Attack: to hit, range 150 ft., one target. Hit: 2d4 + 3 + summonSpellLevel necrotic damage.