Large monstrosity, chaotic evil
- Armor Class
- 18
- Hit Points
- 93 (11d10 + 33)
- Speed
- 30 ft., burrow 20 ft.
- Challenge
- 5 (1,800 XP)
STR
20
+5
DEX
13
+1
CON
16
+3
INT
9
-1
WIS
10
+0
CHA
10
+0
- Senses
- Darkvision 120 ft., Tremorsense 60 ft., passive Perception 10
- Languages
- Umber Hulk
Traits
Tunneler.
The umber hulk can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.
Actions
Multiattack.
The umber hulk makes three Rend attacks.
Rend.
Melee Attack Roll: +8, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage.
Bonus Actions
Confusing Gaze 5.
wis DC 14, each creature in a 30-foot Cone. The target can't take Reactions until the start of the umber hulk's next turn, and the target rolls 1d8 to determine what it does on its next turn:
- 1-4. The target does nothing.
- 5-6. The target takes no action or Bonus Action and uses all its movement to move in a random direction.
- 7-8. The target makes a melee attack against a random creature within its reach or does nothing if it can't make such an attack.