Umber Hulk

CreatureXMMp. 3122024

Large monstrosity, chaotic evil

Armor Class
18
Hit Points
93 (11d10 + 33)
Speed
30 ft., burrow 20 ft.
Challenge
5 (1,800 XP)
STR
20
+5
DEX
13
+1
CON
16
+3
INT
9
-1
WIS
10
+0
CHA
10
+0
Senses
Darkvision 120 ft., Tremorsense 60 ft., passive Perception 10
Languages
Umber Hulk

Traits

Tunneler.

The umber hulk can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Multiattack.

The umber hulk makes three Rend attacks.

Rend.

Melee Attack Roll: +8, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage.

Bonus Actions

Confusing Gaze 5.

wis DC 14, each creature in a 30-foot Cone. The target can't take Reactions until the start of the umber hulk's next turn, and the target rolls 1d8 to determine what it does on its next turn:

  • 1-4. The target does nothing.
  • 5-6. The target takes no action or Bonus Action and uses all its movement to move in a random direction.
  • 7-8. The target makes a melee attack against a random creature within its reach or does nothing if it can't make such an attack.
Raw data
{
  "ac": [
    18
  ],
  "cr": "5",
  "hp": {
    "average": 93,
    "formula": "11d10 + 33"
  },
  "cha": 10,
  "con": 16,
  "dex": 13,
  "int": 9,
  "str": 20,
  "wis": 10,
  "name": "Umber Hulk",
  "page": 312,
  "size": [
    "L"
  ],
  "type": "monstrosity",
  "bonus": [
    {
      "name": "Confusing Gaze {@recharge 5}",
      "entries": [
        "{@actSave wis} {@dc 14}, each creature in a 30-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. {@actSaveFail} The target can't take Reactions until the start of the umber hulk's next turn, and the target rolls {@dice 1d8} to determine what it does on its next turn:",
        {
          "type": "list",
          "items": [
            {
              "name": "1-4",
              "type": "item",
              "entry": "The target does nothing."
            },
            {
              "name": "5-6",
              "type": "item",
              "entry": "The target takes no action or {@variantrule Bonus Action|XPHB} and uses all its movement to move in a random direction."
            },
            {
              "name": "7-8",
              "type": "item",
              "entry": "The target makes a melee attack against a random creature within its reach or does nothing if it can't make such an attack."
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "speed": {
    "walk": 30,
    "burrow": 20
  },
  "trait": [
    {
      "name": "Tunneler",
      "entries": [
        "The umber hulk can burrow through solid rock at half its {@variantrule Burrow Speed|XPHB} and leaves a 10-foot-diameter tunnel in its wake."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The umber hulk makes three Rend attacks."
      ]
    },
    {
      "name": "Rend",
      "entries": [
        "{@atkr m} {@hit 8}, reach 10 ft. {@h}12 ({@damage 2d6 + 5}) Slashing damage."
      ]
    }
  ],
  "senses": [
    "Darkvision 120 ft.",
    "Tremorsense 60 ft."
  ],
  "source": "XMM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Umber Hulk"
  ],
  "senseTags": [
    "SD",
    "T"
  ],
  "soundClip": {
    "path": "bestiary/umber-hulk.opus",
    "type": "internal"
  },
  "traitTags": [
    "Tunneler"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "S"
  ],
  "initiative": {
    "proficiency": 1
  },
  "environment": [
    "underdark"
  ],
  "languageTags": [
    "OTH"
  ],
  "hasFluffImages": true,
  "referenceSources": [
    "FRAiF",
    "RHW"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}