Tyrannosaurus Zombie

CreatureToAp. 2412014

Huge undead, unaligned

Armor Class
11 (natural armor)
Hit Points
136 (13d12 + 52)
Speed
40 ft.
Challenge
8 (3,900 XP)
STR
25
+7
DEX
6
-2
CON
19
+4
INT
1
-5
WIS
3
-4
CHA
5
-3
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 6

Traits

Disgorge Zombie.

As a bonus action, the tyrannosaurus zombie can disgorge a normal zombie, which appears in an unoccupied space within 10 feet of it. The disgorged zombie acts on its own initiative count. After a zombie is disgorged, roll a d6. On a roll of 1, the tyrannosaurus zombie runs out of zombies to disgorge and loses this trait. If the tyrannosaurus zombie still has this trait when it dies, 1d4 normal zombies erupt from its corpse at the start of its next turn. These zombies act on their own initiative count.

Undead Fortitude.

If damage reduces the tyrannosaurus zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack.

The tyrannosaurus zombie makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained and the tyrannosaurus zombie can't bite another target or disgorge zombies.

Tail.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Raw data
{
  "ac": [
    {
      "ac": 11,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 136,
    "formula": "13d12 + 52"
  },
  "cha": 5,
  "con": 19,
  "dex": 6,
  "int": 1,
  "str": 25,
  "wis": 3,
  "name": "Tyrannosaurus Zombie",
  "page": 241,
  "size": [
    "H"
  ],
  "type": "undead",
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Disgorge Zombie",
      "entries": [
        "As a bonus action, the tyrannosaurus zombie can disgorge a normal {@creature zombie}, which appears in an unoccupied space within 10 feet of it. The disgorged {@creature zombie} acts on its own initiative count. After a zombie is disgorged, roll a {@dice d6}. On a roll of 1, the tyrannosaurus zombie runs out of zombies to disgorge and loses this trait. If the tyrannosaurus zombie still has this trait when it dies, {@dice 1d4} normal zombies erupt from its corpse at the start of its next turn. These zombies act on their own initiative count."
      ]
    },
    {
      "name": "Undead Fortitude",
      "entries": [
        "If damage reduces the tyrannosaurus zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The tyrannosaurus zombie makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}33 ({@damage 4d12 + 7}) piercing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained} and the tyrannosaurus zombie can't bite another target or disgorge zombies."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "ToA",
  "passive": 6,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Undead Fortitude"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "conditionInflict": [
    "grappled",
    "restrained"
  ]
}