Large monstrosity, unaligned
- Armor Class
- 13 (natural armor)
- Hit Points
- 59 (7d10 + 21)
- Speed
- 40 ft.
- Challenge
- 3 (700 XP)
STR
20
+5
DEX
12
+1
CON
17
+3
INT
3
-4
WIS
12
+1
CHA
7
-2
- Skills
- Perception +3
- Senses
- darkvision 60, passive Perception 13
Traits
Two Heads.
The two-headed owlbear has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful.
When one of the owlbear's heads is asleep, its other head is awake.
Actions
Multiattack.
The two-headed owlbear makes three attacks: two with its beaks and one with its claws.
Beak.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Claws.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.