Huge plant, chaotic good
- Armor Class
- 16 (natural armor)
- Hit Points
- 200 (12d12 + 60)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
- Damage Resistances
- bludgeoning; piercing
- Damage Vulnerabilities
- fire
- Senses
- passive Perception 13
- Languages
- Common, Druidic, Elvish, Sylvan
Traits
While Turlang remains motionless, it is indistinguishable from a normal tree.
The treant deals double damage to objects and structures.
Actions
The treant makes two slam attacks.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of Turlang. The tree remains animate for 1 day or until it dies; until Turlang dies or is more than 120 feet from the tree; or until Turlang takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Spellcasting
Turlang casts one of the following spells, requiring no material spell components and using Wisdom as the spellcasting ability (spell save DC 15):