Tiny giant, chaotic evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 10
- Speed
- 5 ft.
- Challenge
- 5 (1,800 XP)
STR
18
+4
DEX
13
+1
CON
20
+5
INT
7
-2
WIS
9
-1
CHA
7
-2
- Senses
- passive Perception 12
Traits
Regeneration.
The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Claw.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. This attack is made with disadvantage unless the troll can see the arm and its target.