Medium humanoid, chaotic evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 59 (7d8 + 28)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
- Skills
- Stealth +3, Athletics +6, Intimidation +3
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Troglodyte
Traits
The troglodyte has advantage on Dexterity (Stealth) checks made to hide.
Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 14 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
The troglodyte makes three attacks: one with its bite and two with either its claws or its greatclub.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
The troglodyte spits acid in a line 15 feet long and 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.