Large construct, unaligned
- Armor Class
- 20 (natural armor)
- Hit Points
- 210 (20d10 + 100)
- Speed
- 30 ft.
- Challenge
- 22 (41,000 XP)
- Damage Immunities
- fire; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- understands the languages of its creator but can't speak
Traits
Whenever Trobriand is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Trobriand is immune to any spell or effect that would alter its form.
Trobriand has advantage on saving throws against spells and other magical effects.
Trobriand's weapon attacks are magical.
Actions
Trobriand makes two melee attacks.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Trobriand exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spellcasting
Trobriand is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He has the following wizard spells prepared: