Triton Shorestalker

CreatureMOTp. 2442014

Medium humanoid, neutral evil

Armor Class
13
Hit Points
32 (5d8 + 10)
Speed
swim 30 ft., 30 ft.
Challenge
2 (450 XP)
STR
11
+0
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
15
+2
CHA
11
+0
Skills
Nature +4, Stealth +5, Perception +4
Damage Resistances
cold
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Primordial

Traits

Amphibious.

The triton can breathe air and water.

Nimble Escape.

The triton can take the Disengage or Hide actions as a bonus action on each of its turns.

Actions

Multiattack.

The triton makes two urchin-spine shortsword attacks.

Urchin-Spine Shortsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage. If the damage reduces a creature to 0 hit points, that creature is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Poisoned Spine.

Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.

Spellcasting

Innate Spellcasting.

The triton's spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    13
  ],
  "cr": "2",
  "hp": {
    "average": 32,
    "formula": "5d8 + 10"
  },
  "cha": 11,
  "con": 14,
  "dex": 16,
  "int": 10,
  "str": 11,
  "wis": 15,
  "name": "Triton Shorestalker",
  "page": 244,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "triton"
    ],
    "type": "humanoid"
  },
  "skill": {
    "nature": "+4",
    "stealth": "+5",
    "perception": "+4"
  },
  "speed": {
    "swim": 30,
    "walk": 30
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The triton can breathe air and water."
      ]
    },
    {
      "name": "Nimble Escape",
      "entries": [
        "The triton can take the {@action Disengage} or {@action Hide} actions as a bonus action on each of its turns."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The triton makes two urchin-spine shortsword attacks."
      ]
    },
    {
      "name": "Urchin-Spine Shortsword",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage. If the damage reduces a creature to 0 hit points, that creature is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} in this way."
      ]
    },
    {
      "name": "Poisoned Spine",
      "entries": [
        "{@atk rw} {@hit 5} to hit, range 30/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage."
      ]
    }
  ],
  "resist": [
    "cold"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MOT",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common",
    "Primordial"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Amphibious"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "P"
  ],
  "languageTags": [
    "C",
    "P"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "daily": {
        "1e": [
          "{@spell fog cloud}",
          "{@spell gust of wind}"
        ]
      },
      "ability": "wis",
      "headerEntries": [
        "The triton's spellcasting ability is Wisdom (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForcedSpell": [
    "strength"
  ]
}