Medium humanoid, neutral evil
- Armor Class
- 13
- Hit Points
- 32 (5d8 + 10)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 2 (450 XP)
STR
11
+0
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
15
+2
CHA
11
+0
- Skills
- Nature +4, Stealth +5, Perception +4
- Damage Resistances
- cold
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Common, Primordial
Traits
Amphibious.
The triton can breathe air and water.
Actions
Multiattack.
The triton makes two urchin-spine shortsword attacks.
Urchin-Spine Shortsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage. If the damage reduces a creature to 0 hit points, that creature is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Poisoned Spine.
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.
Spellcasting
Innate Spellcasting.
The triton's spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components: