Tiny monstrosity, any alignment
- Armor Class
- 12
- Hit Points
- 5 (2d4)
- Speed
- fly 40 ft., 40 ft., climb 30 ft.
- Challenge
- 0 (10 XP)
STR
3
-4
DEX
15
+2
CON
10
+0
INT
11
+0
WIS
12
+1
CHA
12
+1
- Skills
- Stealth +4, Perception +5
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- understands Common but can't speak
Traits
Detect Invisibility.
Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight.
Keen Smell.
The tressym has advantage on Wisdom (Perception) checks that rely on smell.
Poison Sense.
The tressym can detect whether a substance is poisonous by taste, touch, or smell.
Familiar.
With the DM's permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat.
Actions
Claws.
Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.