Treefolk

CreatureMCV4EC2014

Large plant, any alignment

Armor Class
17 (natural armor)
Hit Points
171 (18d10 + 72)
Speed
30 ft.
Challenge
11 (7,200 XP)
STR
23
+6
DEX
12
+1
CON
18
+4
INT
10
+0
WIS
20
+5
CHA
11
+0
Saving Throws
Con +8, Int +4, Wis +9
Skills
Nature +8, Insight +9, Perception +9
Damage Resistances
bludgeoning; piercing
Damage Vulnerabilities
fire
Senses
blindsight 30 ft., passive Perception 19
Languages
Common, Druidic, Sylvan

Traits

Plant Camouflage.

The treefolk has advantage on Dexterity (Stealth) checks it makes in forest terrain.

Tree Stride.

Once on each of its turns, the treefolk can use 10 feet of its movement to step magically into one living tree within 5 feet of itself and emerge from a second living tree within 60 feet of itself that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be at least as large as the treefolk.

Actions

Multiattack.

The treefolk makes two Crushing Vine attacks, two Nightshade Bolt attacks, or one of each.

Crushing Vine.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. If the target is a creature, it has the grappled condition (escape DC 18). While grappled, the creature also has the restrained condition. The treefolk can grapple up to six creatures this way.

Nightshade Bolt.

Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 33 (6d10) poison damage.

Bonus Actions

Oaken Boon.

The treefolk blesses one creature other than itself that it can see within 60 feet of itself with the might and wisdom of the forest. While blessed in this way, a creature can use the treefolk's Tree Stride trait and gains 5 (2d4) temporary hit points at the start of each of its turns. This blessing lasts for 1 minute, until the treefolk has the incapacitated condition, or until the treefolk uses this bonus action again.

Spellcasting

Spellcasting.

The treefolk casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "11",
  "hp": {
    "average": 171,
    "formula": "18d10 + 72"
  },
  "cha": 11,
  "con": 18,
  "dex": 12,
  "int": 10,
  "str": 23,
  "wis": 20,
  "name": "Treefolk",
  "save": {
    "con": "+8",
    "int": "+4",
    "wis": "+9"
  },
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "druid"
    ],
    "type": "plant"
  },
  "bonus": [
    {
      "name": "Oaken Boon",
      "entries": [
        "The treefolk blesses one creature other than itself that it can see within 60 feet of itself with the might and wisdom of the forest. While blessed in this way, a creature can use the treefolk's Tree Stride trait and gains 5 ({@dice 2d4}) temporary hit points at the start of each of its turns. This blessing lasts for 1 minute, until the treefolk has the {@condition incapacitated} condition, or until the treefolk uses this bonus action again."
      ]
    }
  ],
  "skill": {
    "nature": "+8",
    "insight": "+9",
    "perception": "+9"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Plant Camouflage",
      "entries": [
        "The treefolk has advantage on Dexterity ({@skill Stealth}) checks it makes in forest terrain."
      ]
    },
    {
      "name": "Tree Stride",
      "entries": [
        "Once on each of its turns, the treefolk can use 10 feet of its movement to step magically into one living tree within 5 feet of itself and emerge from a second living tree within 60 feet of itself that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be at least as large as the treefolk."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The treefolk makes two Crushing Vine attacks, two Nightshade Bolt attacks, or one of each."
      ]
    },
    {
      "name": "Crushing Vine",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d12 + 6}) bludgeoning damage. If the target is a creature, it has the {@condition grappled} condition (escape {@dc 18}). While {@condition grappled}, the creature also has the {@condition restrained} condition. The treefolk can grapple up to six creatures this way."
      ]
    },
    {
      "name": "Nightshade Bolt",
      "entries": [
        "{@atk rs} {@hit 9} to hit, range 60 ft., one target. {@h}33 ({@damage 6d10}) poison damage."
      ]
    }
  ],
  "resist": [
    "bludgeoning",
    "piercing"
  ],
  "senses": [
    "blindsight 30 ft."
  ],
  "source": "MCV4EC",
  "passive": 19,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common",
    "Druidic",
    "Sylvan"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Camouflage",
    "Tree Stride"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "I"
  ],
  "vulnerable": [
    "fire"
  ],
  "languageTags": [
    "C",
    "DU",
    "S"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect poison and disease}",
        "{@spell druidcraft}"
      ],
      "daily": {
        "1": [
          "{@spell commune with nature} (as an action)"
        ],
        "2e": [
          "{@spell enlarge/reduce}",
          "{@spell speak with plants}"
        ]
      },
      "ability": "wis",
      "displayAs": "action",
      "headerEntries": [
        "The treefolk casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 17}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForcedSpell": [
    "constitution"
  ]
}