Treant Sapling

CreatureWBtWp. 362014

Large plant, chaotic good

Armor Class
14 (natural armor)
Hit Points
45 (6d10 + 12)
Speed
30 ft.
Challenge
2 (450 XP)
STR
17
+3
DEX
8
-1
CON
15
+2
INT
12
+1
WIS
12
+1
CHA
10
+0
Damage Resistances
bludgeoning; piercing
Damage Vulnerabilities
fire
Senses
passive Perception 11
Languages
Common, Druidic, Elvish, Sylvan

Traits

False Appearance.

If the treant is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the treant move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the treant is animate.

Actions

Multiattack.

The treant makes two Slam attacks.

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Rock.

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage.

Animate Trees (1/Day).

The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as an awakened tree (see the Monster Manual), except they can't speak. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies, until the treant dies or is more than 120 feet from the tree, or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 45,
    "formula": "6d10 + 12"
  },
  "cha": 10,
  "con": 15,
  "dex": 8,
  "int": 12,
  "str": 17,
  "wis": 12,
  "name": "Treant Sapling",
  "page": 36,
  "size": [
    "L"
  ],
  "type": "plant",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "False Appearance",
      "entries": [
        "If the treant is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the treant move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation}) check to discern that the treant is animate."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The treant makes two Slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) bludgeoning damage."
      ]
    },
    {
      "name": "Rock",
      "entries": [
        "{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}14 ({@damage 2d10 + 3}) bludgeoning damage."
      ]
    },
    {
      "name": "Animate Trees (1/Day)",
      "entries": [
        "The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as an awakened tree (see the Monster Manual), except they can't speak. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies, until the treant dies or is more than 120 feet from the tree, or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible."
      ]
    }
  ],
  "resist": [
    "bludgeoning",
    "piercing"
  ],
  "source": "WBtW",
  "passive": 11,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RW"
  ],
  "alignment": [
    "C",
    "G"
  ],
  "languages": [
    "Common",
    "Druidic",
    "Elvish",
    "Sylvan"
  ],
  "traitTags": [
    "False Appearance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B"
  ],
  "vulnerable": [
    "fire"
  ],
  "languageTags": [
    "C",
    "DU",
    "E",
    "S"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically "
}