Medium humanoid, any alignment
- Armor Class
- 12, 15
- Hit Points
- 49 (11d8)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
STR
9
-1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0
- Saving Throws
- Int +6, Wis +4
- Skills
- Arcana +6, History +6
- Senses
- passive Perception 11
- Languages
- any four languages
Traits
Transmuter's Stone.
The transmuter carries a magic stone it crafted. The stone grants it one of the following benefits while bearing the stone; the transmuter chooses the benefit at the end of each long rest:
- Darkvision. The transmuter has darkvision out to a range of 60 feet.
- Resilience. The transmuter has proficiency in Constitution saving throws.
- Resistance. The transmuter has resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever choosing this benefit).
- Speed. The transmuter's walking speed is increased by 10 feet.
Actions
Multiattack.
The transmuter makes three Arcane Burst attacks.
Arcane Burst.
Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) acid damage.
Bonus Actions
Transmute 4.
The transmuter casts alter self or changes the benefit of Transmuter's Stone if bearing the stone.
Spellcasting
Spellcasting.
The transmuter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):