Transcendent Order Conduit

CreatureMPPp. 622014

Small/Medium humanoid, any alignment

Armor Class
18 (Unarmored Defense)
Hit Points
97 (15d8 + 30)
Speed
50 ft.
Challenge
8 (3,900 XP)
STR
10
+0
DEX
19
+4
CON
14
+2
INT
10
+0
WIS
18
+4
CHA
12
+1
Saving Throws
Cha +4, Wis +7
Skills
Acrobatics +7, Perception +7, Performance +4
Senses
passive Perception 17
Languages
Common plus one more language

Traits

Instinctive Reflexes.

The conduit has advantage on initiative rolls, and it can't have disadvantage on attack rolls.

Unarmored Defense.

While the conduit is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack.

The conduit makes three Unarmed Strike attacks.

Unarmed Strike.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, the conduit can choose one of the following additional effects (up to once per turn each):

  • Incapacitate. The target must succeed on a DC 15 Constitution saving throw or have the incapacitated condition until the end of the conduit's next turn.
  • Push. The target is pushed up to 10 feet horizontally away from the conduit.

Reactions

Deflect Attack.

In response to being hit by an attack roll, the conduit partially deflects the blow. The damage the conduit takes from the attack is reduced by 1d10.

Don't Be There.

When the conduit must make a saving throw, it can move up to half its speed without provoking opportunity attacks. If its new position moves it out of range or otherwise makes it impossible to be targeted by the effect, the conduit avoids the effect entirely.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "Unarmored Defense"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 97,
    "formula": "15d8 + 30"
  },
  "cha": 12,
  "con": 14,
  "dex": 19,
  "int": 10,
  "str": 10,
  "wis": 18,
  "name": "Transcendent Order Conduit",
  "page": 62,
  "save": {
    "cha": "+4",
    "wis": "+7"
  },
  "size": [
    "S",
    "M"
  ],
  "type": "humanoid",
  "skill": {
    "acrobatics": "+7",
    "perception": "+7",
    "performance": "+4"
  },
  "speed": {
    "walk": 50
  },
  "trait": [
    {
      "name": "Instinctive Reflexes",
      "entries": [
        "The conduit has advantage on initiative rolls, and it can't have disadvantage on attack rolls."
      ]
    },
    {
      "name": "Unarmored Defense",
      "entries": [
        "While the conduit is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The conduit makes three Unarmed Strike attacks."
      ]
    },
    {
      "name": "Unarmed Strike",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage. If the target is a creature, the conduit can choose one of the following additional effects (up to once per turn each):",
        {
          "type": "list",
          "items": [
            {
              "name": "Incapacitate",
              "type": "item",
              "entries": [
                "The target must succeed on a {@dc 15} Constitution saving throw or have the {@condition incapacitated} condition until the end of the conduit's next turn."
              ]
            },
            {
              "name": "Push",
              "type": "item",
              "entries": [
                "The target is pushed up to 10 feet horizontally away from the conduit."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "source": "MPP",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "reaction": [
    {
      "name": "Deflect Attack",
      "entries": [
        "In response to being hit by an attack roll, the conduit partially deflects the blow. The damage the conduit takes from the attack is reduced by {@dice 1d10}."
      ]
    },
    {
      "name": "Don't Be There",
      "entries": [
        "When the conduit must make a saving throw, it can move up to half its speed without provoking opportunity attacks. If its new position moves it out of range or otherwise makes it impossible to be targeted by the effect, the conduit avoids the effect entirely."
      ]
    }
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common plus one more language"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B"
  ],
  "initiative": {
    "advantageMode": "adv"
  },
  "languageTags": [
    "C"
  ],
  "hasFluffImages": true,
  "reactionHeader": [
    "The conduit can take up to three reactions per round but only one per turn."
  ],
  "conditionInflict": [
    "incapacitated"
  ],
  "referenceSources": [
    "SatO"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}