Traag Draconian

CreatureMCV2DCp. 132014

Large monstrosity, chaotic evil

Armor Class
14 (natural armor)
Hit Points
68 (8d10 + 24)
Speed
40 ft.
Challenge
5 (1,800 XP)
STR
21
+5
DEX
10
+0
CON
17
+3
INT
6
-2
WIS
8
-1
CHA
9
-1
Saving Throws
Con +6, Str +8
Condition Immunities
charmed; frightened
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Draconic

Traits

Blood Frenzy.

The draconian has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Controlled Fall.

If the draconian falls and isn't incapacitated, it subtracts up to 50 feet from the fall when calculating the fall's damage.

Death Throes.

If the draconian is reduced to 0 hit points, its body erupts into sludge that fills a 10-foot-radius sphere. Each creature within that area must succeed on a DC 14 Dexterity saving throw or be covered in the sludge for 1 minute. While covered in the sludge, a creature's speed is halved. A creature can use its action to scrape the sludge off itself or another creature within 5 feet of itself.

Actions

Multiattack.

The draconian makes two Claw attacks.

Claw.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Flaming Carnage 5.

The draconian indulges its rage, wreathing itself in fire and moving up to its speed. The draconian can enter creatures' spaces during this move. During this movement, when the draconian enters a creature's space, the creature must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 22 (4d10) fire damage and is knocked prone. On a successful save, the creature takes half as much damage and is pushed to the nearest space out of the draconian's path. A creature can be affected by this draconian's Flaming Carnage only once during a turn.

Reactions

Violent Retaliation.

If a creature within 10 feet of the draconian hits it with an attack, the draconian can make one Claw attack against that creature. If the Claw attack hits, it deals an additional 4 (1d8) slashing damage.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 68,
    "formula": "8d10 + 24"
  },
  "cha": 9,
  "con": 17,
  "dex": 10,
  "int": 6,
  "str": 21,
  "wis": 8,
  "name": "Traag Draconian",
  "page": 13,
  "save": {
    "con": "+6",
    "str": "+8"
  },
  "size": [
    "L"
  ],
  "type": "monstrosity",
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Blood Frenzy",
      "entries": [
        "The draconian has advantage on melee attack rolls against any creature that doesn't have all its hit points."
      ]
    },
    {
      "name": "Controlled Fall",
      "entries": [
        "If the draconian falls and isn't {@condition incapacitated}, it subtracts up to 50 feet from the fall when calculating the fall's damage."
      ]
    },
    {
      "name": "Death Throes",
      "entries": [
        "If the draconian is reduced to 0 hit points, its body erupts into sludge that fills a 10-foot-radius sphere. Each creature within that area must succeed on a {@dc 14} Dexterity saving throw or be covered in the sludge for 1 minute. While covered in the sludge, a creature's speed is halved. A creature can use its action to scrape the sludge off itself or another creature within 5 feet of itself."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The draconian makes two Claw attacks."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage."
      ]
    },
    {
      "name": "Flaming Carnage {@recharge 5}",
      "entries": [
        "The draconian indulges its rage, wreathing itself in fire and moving up to its speed. The draconian can enter creatures' spaces during this move. During this movement, when the draconian enters a creature's space, the creature must make a {@dc 14} Dexterity saving throw. On a failed save, the creature takes 22 ({@damage 4d10}) fire damage and is knocked {@condition prone}. On a successful save, the creature takes half as much damage and is pushed to the nearest space out of the draconian's path. A creature can be affected by this draconian's Flaming Carnage only once during a turn."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MCV2DC",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "reaction": [
    {
      "name": "Violent Retaliation",
      "entries": [
        "If a creature within 10 feet of the draconian hits it with an attack, the draconian can make one Claw attack against that creature. If the Claw attack hits, it deals an additional 4 ({@damage 1d8}) slashing damage."
      ]
    }
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common",
    "Draconic"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Death Burst"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "F",
    "S"
  ],
  "tokenCustom": true,
  "languageTags": [
    "C",
    "DR"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "frightened"
  ],
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}