Medium humanoid, any alignment
- Armor Class
- 14 (Unarmored Defense)
- Hit Points
- 22 (4d8 + 4)
- Speed
- 40 ft.
- Challenge
- 1/2 (100 XP)
STR
10
+0
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
14
+2
CHA
9
-1
- Skills
- Insight +4
- Senses
- passive Perception 12
- Languages
- Common
Traits
Unarmored Defense.
While the tower hand is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack.
The tower hand makes two Unarmed Strike attacks, two Dart attacks, or one of each.
Unarmed Strike.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Dart.
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reactions
Deflect Missile.
In response to being hit by a ranged weapon attack, the tower hand deflects the missile. The damage it takes from the attack is reduced by 7 (1d10 + 2).